[FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extreme @panap
[FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extreme  @panap
Uploaded July 2024 | Updated September 2026, 5 days ago
Well, this was unexpected, especially so close to my previous verification project. This level has been in open verification since April 27th, 2024, and was projected to be top 1 if verified. How do I feel about that?

Well, this level is super hard, lol. It may not look like it is from the video, but it is brutal. The hitboxes are not forgiving at all--no more RobTop hitboxes here! One spike hitbox is the same size as one block tile, which also leads to situations like having to land at the center of blocks or else you'll clip the spike hitbox. Even though the hitboxes seem unfair at first, they're not bad after getting used to them, and are kind of a nice change of pace. Along with tight timings and unforgiving hitboxes, there are NO CHECKPOINTS in this level, meaning it's perfect execution or bust. The level is split into four areas with different gimmicks in each. Let me break down each area to explain how each one is difficult in their own way.

Area one starts off difficult with needing to land in the center of the block followed by a coyote jump. However, the first jump that causes trouble is the key collect at 0:06. Normally, you must time a coyote jump and stop perfectly in the middle of the block to not bonk your head on the spikes. However, due to the way the camera works, I found a strategy involving scrolling the camera until the left spike is offscreen and just doing the coyote jump while holding left, making this jump way easier. The camera scroll mechanic is used later to make jumps easier/possible, too. The next hard jump is at 0:19, which is the bridge spike jump with a low roof. Like I mentioned before, the big hitboxes make this jump a light tighter than it looks. After that is probably the hardest jump, which is the thwomp jump down the spike tunnel at 0:24. There's a lot that makes this jump hard: you have to speedrun the jump itself since the thwomp goes back up, the jump into the gap is hard itself, you have to stop perfectly to actually go down the gap, and you have to react to the goomba. All these variables make this the hardest jump of the first area. The rest of the area is tricky but gets consistent.

Area two is the hardest area and where most of the level gets its difficulty, mainly due to one section. Starting off at 0:40 is a hard right press while you’re screen wrapping. If you're too early, you bonk on the wall and die because you can't make it to the platform (there's spikes on the top offscreen). If you're too late, you don't reach the platform and die. While this timing is tight, I luckily found a visual cue that makes it more consistent. Afterwards there is some cycle-based jumps, which are hard but get consistent after a while. A notable jump to mention here is at 0:46 where you can't land on the bottom pipe, or you die. The real kicker of this area are the three jumps at 0:54, which are the hardest jumps in the level. The first jump is a late coyote jump off a thwomp. Not only is it a tight jump, but a second thwomp forces you to speedrun it. The dropdown afterwards is a 240fps TWO FRAME TIMING, which is not a timing we've seen in a platformer level yet. Not only that, but you must blindly land in the middle of a block to not die to the spikes on either side. The final jump of the area is another dropdown, but to a moving goomba. You must also be careful not to hold right for too long, or you'll go up to the water and die. The dropdown to the goomba is also another 240fps two frame timing. These three jumps make up the bulk of the level's difficulty, but there is still another minute of gameplay to survive afterwards.

Area three and four are easier than the previous two areas, but still chokeable. Immediately at 1:01 is a quick right hold that's easy to die to if you're not prepared (especially after doing the hardest jumps). Some notable timings include 1:13, 1:23, 1:27, and 1:34. However, another one of the hardest jumps is at 1:43 where you have to gather enough speed and time a right hold while also timing it with the goomba and skewer. I'm just glad I didn't die to this jump because it's very hard, lol. Hope you can control your nerves!

I personally find this harder than Free Solo (the current top 1 rated platformer) and Apricot Tower (#4 on the unrated list) making this a new hardest completion for me. Can't wait for people to say this level is easy after I found all the strategies for them :trol:

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📕 STATS📕

Attempts: 7,734
Creator: UnfunnyPlayer
ID: 108057924
Enjoyment: 9/10
Guest appearance: my dog

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🔗LINKS🔗

GD Platformer Demons List: gdplatformerlist.com/#

Personal Demon Ranking of Completions: docs.google.com/spreadsheets/d/1GgGg5VmE3Ouf8or-3F_LizTIpe5fYycH_UYEkqC9zw4/edit?usp=sharing

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⏰ TIMSTAMPS ⏰

0:00 Area 1: Temu Guy's Debut
0:40 Area 2: Underground Area
1:01 Area 3: Tower of Temu
1:47 Area 4: The End Staircase
2:03 Winning



#GeometryDash #GD #Platformer
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[FAKE TOP 1] Super Temu Guy by UnfunnyPlayer | Geometry Dash Platformer Extreme

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