[Character Sculpting zBrush] Kirito - Sword Art Online (17h) @DanielKreuter
[Character Sculpting zBrush] Kirito - Sword Art Online (17h)  @DanielKreuter
Uploaded November 2018 | Updated September 2026, 1 hour ago
Here is a more typical character modeling project I did. This video is the time lapse recording of when I created Kirito from Sword Art Online in ZBrush. All together it took me 17 hours to create this character, but keep in mind that this is still without re-topology and texturing. I hope you can learn something from this and let me know in the comments if you have any other questions.

Will do my best to upload more soon!
Support me on Patreon: patreon.com/danielkreuter
[Character Sculpting zBrush] Kirito - Sword Art Online (17h)Discovering a new weakness! - Ep2 - Artistic Progress (Casual Talk)Linear and sRGB Color Management in Blender[Part 24/ 24] Blender anime character modeling tutorial - Detail[#27] Blender 3.0 Character Modeling Tutorial - Retopology 08 [2022][Part 5/ 40] Anime Character 3D Modeling Tutorial II - Legs[#05] Blender 3.0 Character Modeling Tutorial - Base Mesh Modeling 3 [2022][#32] Blender 3.0 Character Modeling Tutorial - UV Mapping 03 [2022]Normal Editing for Anime characters in Blender [Tutorial][#01] Blender 3.0 Character Modeling Tutorial - Beginner Friendly [2022][#Final] Blender 3.0 Character Modeling Tutorial - Final Cleanup [2022]Blender modeling time lapse - Head
Daniel Kreuter |

[Character Sculpting zBrush] Kirito - Sword Art Online (17h)

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