Uploaded October 2020 | Updated September 2026, 1 week ago
#educationforall #learnathome #crossmind
Project Files gumroad.com/l/ifsQfk
Hello Folks, So we made it to 6th chapter. This chapter is one of the most important chapter of this series. Because today we will be discussing asset creation pipeline from basemesh to sculpting-Retopology-Detailing-Baking-Shading and finishing off this scene with an awesome smoke simulation.
However small this asset is, its important to understand the process, which we haven't done before on this channel. So buckle up and grab a coffee.
Timestemps:
Introduction: 00:00
What are Normal Maps: 0:01:04
What is digital sculpting: 0:06:35
Blender Sculpt Mode Overview: 0:09:10
Sculpting Base Mesh: 0:20:06
Retopology: 0:35:15
Sculpting Details with Alpha Maps: 0:58:03
UV Unwrapping: 1:08:38
Baking Normal Map: 1:13:15
Shading with Cycles/Blender: 1:19:25
Preparing Scene : 1:32:20
Smoke Simulation with Mantaflow: 1:38:52
Rendering with Cycles: 1:53:40
Conclusion and Announcements: 1:57:48
ANIMATED CONTENT CREATION - with Blender 3D
-An Introduction Series.
Full Playlist -
youtube.com/playlist?list=PLgO2ChD7acqGG21gwtZaNryQ9-fGVd7Ls
Series Introduction
youtu.be/3PsgFzMOUmY
CHAPTER 1 - Mindset ( Deconstructing the bigger picture )
youtu.be/RwRKPl6tIqs
CHAPTER 2 - The Idea
youtu.be/knOM248b8-Y
CHAPTER 3 - Previsualize ( Grease Pencil
youtu.be/PRbxG9afpoE
CHAPTER 4 - Blocking the MAIN SCENE IN 3D
youtu.be/nL1NEMTkX38
CHAPTER 5 - Preparing Assets ( The Bottle )
youtu.be/vPpUWkua32o
CHAPTER 6 - PREPARING ASSETS ( Skull)
youtu.be/mA1ADUZTIq4
Chapter 7 - PREPARING ASSETS ( Ground/Grass/ )
TBA
CHAPTER 8 -Finalizing Layout ( final composition lighting + Camera Movement)
CHAPTER 9 - Animation - Adding Smoke Simulation
CHAPTER 10 - Animation - Adding Fluid Simulation
CHAPTER 11 - DETAILING SECONDARY Animaions - Feathers, Thread, bottle fluid
CHAPTER 12 - Finalizing scene and Rendering
End of series - concluding remarks
If you need reference Images for the tutorial, you can download them here.
Terms and Conditions:
By downloading these files you agree with the following:
-You will not use any of these files for commercial use.
-You can display the artwork created with the following resources on creative or social platforms as long as you mention and credit CrossmindStudio.
-You will not share these resource files further or upload them somewhere else without permission.
Download Here -
app.milanote.com/1K5GOw1bcl3L9p?p=vWZ1htP6OtH
Links Mentioned:
Topology Guides
topologyguides.com
Ground Textures
texturehaven.com/textures
AlphaMaps
pixologic.com/zbrush/downloadcenter/alpha/#prettyPhoto
SYSTEM CONFIGURATION FOR NERDS:
Windows 10
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU - 8GB
64 GB 2400 Mhz DDR 4
SSD NVME
My Renderro Cloud Workstation
CPU- 8x2.5 Ghz
GPU - Nvidia T4 16GB
Ram 32 GB
instagram.com/instacrossmind
vimeo.com/instacrossmind
gumroad.com/crossmindstudio
crossmind.com
#educationforall #learnathome #crossmind
Project Files gumroad.com/l/ifsQfk
Hello Folks, So we made it to 6th chapter. This chapter is one of the most important chapter of this series. Because today we will be discussing asset creation pipeline from basemesh to sculpting-Retopology-Detailing-Baking-Shading and finishing off this scene with an awesome smoke simulation.
However small this asset is, its important to understand the process, which we haven't done before on this channel. So buckle up and grab a coffee.
Timestemps:
Introduction: 00:00
What are Normal Maps: 0:01:04
What is digital sculpting: 0:06:35
Blender Sculpt Mode Overview: 0:09:10
Sculpting Base Mesh: 0:20:06
Retopology: 0:35:15
Sculpting Details with Alpha Maps: 0:58:03
UV Unwrapping: 1:08:38
Baking Normal Map: 1:13:15
Shading with Cycles/Blender: 1:19:25
Preparing Scene : 1:32:20
Smoke Simulation with Mantaflow: 1:38:52
Rendering with Cycles: 1:53:40
Conclusion and Announcements: 1:57:48
ANIMATED CONTENT CREATION - with Blender 3D
-An Introduction Series.
Full Playlist -
youtube.com/playlist?list=PLgO2ChD7acqGG21gwtZaNryQ9-fGVd7Ls
Series Introduction
youtu.be/3PsgFzMOUmY
CHAPTER 1 - Mindset ( Deconstructing the bigger picture )
youtu.be/RwRKPl6tIqs
CHAPTER 2 - The Idea
youtu.be/knOM248b8-Y
CHAPTER 3 - Previsualize ( Grease Pencil
youtu.be/PRbxG9afpoE
CHAPTER 4 - Blocking the MAIN SCENE IN 3D
youtu.be/nL1NEMTkX38
CHAPTER 5 - Preparing Assets ( The Bottle )
youtu.be/vPpUWkua32o
CHAPTER 6 - PREPARING ASSETS ( Skull)
youtu.be/mA1ADUZTIq4
Chapter 7 - PREPARING ASSETS ( Ground/Grass/ )
TBA
CHAPTER 8 -Finalizing Layout ( final composition lighting + Camera Movement)
CHAPTER 9 - Animation - Adding Smoke Simulation
CHAPTER 10 - Animation - Adding Fluid Simulation
CHAPTER 11 - DETAILING SECONDARY Animaions - Feathers, Thread, bottle fluid
CHAPTER 12 - Finalizing scene and Rendering
End of series - concluding remarks
If you need reference Images for the tutorial, you can download them here.
Terms and Conditions:
By downloading these files you agree with the following:
-You will not use any of these files for commercial use.
-You can display the artwork created with the following resources on creative or social platforms as long as you mention and credit CrossmindStudio.
-You will not share these resource files further or upload them somewhere else without permission.
Download Here -
app.milanote.com/1K5GOw1bcl3L9p?p=vWZ1htP6OtH
Links Mentioned:
Topology Guides
topologyguides.com
Ground Textures
texturehaven.com/textures
AlphaMaps
pixologic.com/zbrush/downloadcenter/alpha/#prettyPhoto
SYSTEM CONFIGURATION FOR NERDS:
Windows 10
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU - 8GB
64 GB 2400 Mhz DDR 4
SSD NVME
My Renderro Cloud Workstation
CPU- 8x2.5 Ghz
GPU - Nvidia T4 16GB
Ram 32 GB
instagram.com/instacrossmind
vimeo.com/instacrossmind
gumroad.com/crossmindstudio
crossmind.com










