Uploaded May 2026 | Updated September 2026, 1 week ago
0:00 Ghost Castle
11:16 Kids Land
19:22 Desert Castle
27:44 Ant Land
I started this set a very long time ago, but eventually gave up on it. I continued offline from time to time, but couldn't get the speedrun achievements. Now a couple months later I went through the list of the games I quit and decided to give it a try again. Spent multiple hours derusting this game and learning ghost castle to the point I got it on my first attempt. Really forgiving time, since that attempt was quite bad.
Kids Land and Desert Castle were both challenging, but not super bad. Had a few chokes, but eventually got through them.
Ant Land was the main reason I quit back then, because I could not figure out how to do the boss fast. I tried again, but had the same issue. However I was able to optimize the rest of the stage a lot more to the point tha achievement became viable. Still was the hardest one for me, because the boss is such a pain, but after a painful choke to the very end, I was able to finish this set.
0:00 Ghost Castle
11:16 Kids Land
19:22 Desert Castle
27:44 Ant Land
I started this set a very long time ago, but eventually gave up on it. I continued offline from time to time, but couldn't get the speedrun achievements. Now a couple months later I went through the list of the games I quit and decided to give it a try again. Spent multiple hours derusting this game and learning ghost castle to the point I got it on my first attempt. Really forgiving time, since that attempt was quite bad.
Kids Land and Desert Castle were both challenging, but not super bad. Had a few chokes, but eventually got through them.
Ant Land was the main reason I quit back then, because I could not figure out how to do the boss fast. I tried again, but had the same issue. However I was able to optimize the rest of the stage a lot more to the point tha achievement became viable. Still was the hardest one for me, because the boss is such a pain, but after a painful choke to the very end, I was able to finish this set.

![SQ64: Ruined World Rebooted - Green Comet [savestateless]
Finally a new banger released. SQ64: Ruined World Rebooted - Green Comet [savestateless]](https://i.ytimg.com/vi/lS-sFByI3js/mqdefault.jpg)





![Sweet Bubblegum - Extra [savestateless]
Decent levels, but the invis wall spam during lategame is pretty ridiculous to the point that you are not scared of messing up in some way, but rather of finding a new invis wall you never hit in practice.
Died to the last jump of the final stage because of such an invis and after that I got a bunch of far in chokes, which was really tilting. Glad I am done with this hack now, after this being an open project for so long. Sweet Bubblegum - Extra [savestateless]](https://i.ytimg.com/vi/mDF-Ygk0hJQ/mqdefault.jpg)
![SM64 Liminal Dream 1.5 Preview [playthrough]
Really incredible hack.
Amazing aesthetics with such a well made atmosphere.
At first it felt a bit too linear for me. You have different pipes, all leading to a few levels, but ultimately to a dead end. What I loved so much about b3313 is how overwhelming that massive maze feels at first until you figure it out better and better and I was kinda missing that feeling here. However I figured those brick doors will all be open in the final version, so this entire thing will get much bigger still.
Also hope you can actually see the level names in the pause screen, because like this even with StarDisplay its quite hard to figure out what you are missing and in which level you currently are.
Anyway really looking forward to the full version, now we just gotta wait like a year... SM64 Liminal Dream 1.5 Preview [playthrough]](https://i.ytimg.com/vi/mQ-IXtLb6Z4/mqdefault.jpg)

