Uploaded April 2026 | Updated September 2026, 1 week ago
Still the best romhack out there. The achievements are pretty decent as well. Having to speedrun every level seemed kinda awful at first, but I like the idea, since for one it's based on a speed based game and since you don't have to get any stars it is a quite unique challenge. Still the goal times were quite unbalanced I feel like and some were certainly way too hard for just 5 points, but I obviously understand you want to keep the 1000 total points.
Also I am not sure when I will do Dark Story. Likely not soon, since I have a bunch of other plans for now.
Still the best romhack out there. The achievements are pretty decent as well. Having to speedrun every level seemed kinda awful at first, but I like the idea, since for one it's based on a speed based game and since you don't have to get any stars it is a quite unique challenge. Still the goal times were quite unbalanced I feel like and some were certainly way too hard for just 5 points, but I obviously understand you want to keep the 1000 total points.
Also I am not sure when I will do Dark Story. Likely not soon, since I have a bunch of other plans for now.
![SQ64: Ruined World Rebooted - Green Comet [savestateless]
Finally a new banger released. SQ64: Ruined World Rebooted - Green Comet [savestateless]](https://i.ytimg.com/vi/lS-sFByI3js/mqdefault.jpg)





![Sweet Bubblegum - Extra [savestateless]
Decent levels, but the invis wall spam during lategame is pretty ridiculous to the point that you are not scared of messing up in some way, but rather of finding a new invis wall you never hit in practice.
Died to the last jump of the final stage because of such an invis and after that I got a bunch of far in chokes, which was really tilting. Glad I am done with this hack now, after this being an open project for so long. Sweet Bubblegum - Extra [savestateless]](https://i.ytimg.com/vi/mDF-Ygk0hJQ/mqdefault.jpg)
![SM64 Liminal Dream 1.5 Preview [playthrough]
Really incredible hack.
Amazing aesthetics with such a well made atmosphere.
At first it felt a bit too linear for me. You have different pipes, all leading to a few levels, but ultimately to a dead end. What I loved so much about b3313 is how overwhelming that massive maze feels at first until you figure it out better and better and I was kinda missing that feeling here. However I figured those brick doors will all be open in the final version, so this entire thing will get much bigger still.
Also hope you can actually see the level names in the pause screen, because like this even with StarDisplay its quite hard to figure out what you are missing and in which level you currently are.
Anyway really looking forward to the full version, now we just gotta wait like a year... SM64 Liminal Dream 1.5 Preview [playthrough]](https://i.ytimg.com/vi/mQ-IXtLb6Z4/mqdefault.jpg)


