Uploaded August 2023 | Updated September 2026, 2 weeks ago
Track number: 03/03
Track name: Chakahans
Album name: Three Faction Action
A three-track compilation of atmospheric concept tracks in the realm of a classic triple-faction Real-Time Strategy game.
The Alliance, Delinquents and Chakahans are all attempting to reside peacefully on the latter's home planet but after the Alliance-Delinquent split, it has been nothing but chaos.
The Chakahans originally welcomed the Alliance to their planet for colonisation 4,691 moons ago but after the Delinquents broke off from the Alliance, they have since been attempting to maintain peace between these two battling nations. All they ask for is that they are allowed to continue their way of life by maintaining that ritualistic culture - a luxury that one would assume that they could have, it being their own home planet. They have instead found themselves acting as mediators, caught in the middle of the conflict and it is not looking like tempers are cooling in the near future. On one side, they have an arrogant group of elite humans who want nothing to do with anyone else. On the other side, they have rabid rage-filled rejects seeking revenge on their forefathers. You could say that it's the blind versus the blind and the enlightened must help the other parties see clearly and seek clarity.
I've always wanted to write some faction-specific music for a fantasy RTS so I took the opportunity while completing a challenge for the Music Weeklies regular themes! Thanks to the team there for the encouragement and help getting through some creative block by providing some necessary themes so I can get out of the habit of just creating mindlessly!
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Track number: 03/03
Track name: Chakahans
Album name: Three Faction Action
A three-track compilation of atmospheric concept tracks in the realm of a classic triple-faction Real-Time Strategy game.
The Alliance, Delinquents and Chakahans are all attempting to reside peacefully on the latter's home planet but after the Alliance-Delinquent split, it has been nothing but chaos.
The Chakahans originally welcomed the Alliance to their planet for colonisation 4,691 moons ago but after the Delinquents broke off from the Alliance, they have since been attempting to maintain peace between these two battling nations. All they ask for is that they are allowed to continue their way of life by maintaining that ritualistic culture - a luxury that one would assume that they could have, it being their own home planet. They have instead found themselves acting as mediators, caught in the middle of the conflict and it is not looking like tempers are cooling in the near future. On one side, they have an arrogant group of elite humans who want nothing to do with anyone else. On the other side, they have rabid rage-filled rejects seeking revenge on their forefathers. You could say that it's the blind versus the blind and the enlightened must help the other parties see clearly and seek clarity.
I've always wanted to write some faction-specific music for a fantasy RTS so I took the opportunity while completing a challenge for the Music Weeklies regular themes! Thanks to the team there for the encouragement and help getting through some creative block by providing some necessary themes so I can get out of the habit of just creating mindlessly!
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10





![Deoxys Battle Theme (LMMS)
Thought Id give generation 3 a runback with the Deoxys Battle Theme from Pokemon Emerald and subsequently, Omega Ruby and Alpha Sapphire!
I enjoyed this one being in 3/4 as it allowed me to play a little more with some off-beat percussion and bass. Also makes those little solos, melodies and motifs a bit more on the funky side.
The original is an absolute banger and instead of trying to live up to a 1-to-1 cover of it, as with a lot of my compositions going forward, Im trying to put my mark on some new ideas and branch out to hone what style and path that I may be taking.
Trying not to encumber the track with too many instruments, I hope that this was a little cleaner and atmospheric, rather than attempting to shove in whatever I can throughout the loop.
Hope you enjoy this one! As always, let me know what you think in the comments below :]
All the best.
#pokemon #lmms #electronicmusic
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https://twitter.com/jonponsvids10 Deoxys Battle Theme (LMMS)](https://i.ytimg.com/vi/hwARzkg8dYQ/mqdefault.jpg)
![Halo: Combat Devolved - Dust and Echoes (8-bit tribute album)
Track Name - Dust and Echoes [25]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopefully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
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https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - Dust and Echoes (8-bit tribute album)](https://i.ytimg.com/vi/i8IAbewKu2s/mqdefault.jpg)



