Uploaded January 2024 | Updated September 2026, 2 weeks ago
I've actually never played Quake: Champions at all. I played the iteration before that, Quake LIVE that was an awesome free-to-play shooter that really felt like the original Quake 3 Arena game on the PC. I loved playing against the bots so much and I think the limit was 12 players so it was some real rocket mayhem.
But yes, you guessed it. This music was never in Quake: Champions at all! It was an amazingly brutal and beautiful soundtrack composed by Michael Markie for a DOOM II mod that brought all of the weapons from Quake: Champions into the game. I first discovered this music a few years ago and it really got me through some rough patches when trying to work on some projects back then. Finally, I've now had the chance to visit this to show it some love.
I think "Dune" is my favourite of the lot though. The intro. The throat singing. The Aztec and Middle-Eastern vibe. Couple that with some good old fashioned metal and you have a recipe for something truly incredible. It actually reminded me of a track from the Pokemon anime where they use a similar stringed instrument to bring a whole new dimension to an existing theme.
While LMMS doesn't have any "true" guitar and other metal samples, I did my best to combine what I had available to me to create a deep and full sound when it came to those lower ends and chords. I think the bass got a little lost in places and the treble was a touch high in the mix but overall, I think it's fine. I'm particularly happy with some of the percussion.
Let me know what you think in the comments below as always!
All the best.
#quake #doom #lmms
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Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
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soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10
I've actually never played Quake: Champions at all. I played the iteration before that, Quake LIVE that was an awesome free-to-play shooter that really felt like the original Quake 3 Arena game on the PC. I loved playing against the bots so much and I think the limit was 12 players so it was some real rocket mayhem.
But yes, you guessed it. This music was never in Quake: Champions at all! It was an amazingly brutal and beautiful soundtrack composed by Michael Markie for a DOOM II mod that brought all of the weapons from Quake: Champions into the game. I first discovered this music a few years ago and it really got me through some rough patches when trying to work on some projects back then. Finally, I've now had the chance to visit this to show it some love.
I think "Dune" is my favourite of the lot though. The intro. The throat singing. The Aztec and Middle-Eastern vibe. Couple that with some good old fashioned metal and you have a recipe for something truly incredible. It actually reminded me of a track from the Pokemon anime where they use a similar stringed instrument to bring a whole new dimension to an existing theme.
While LMMS doesn't have any "true" guitar and other metal samples, I did my best to combine what I had available to me to create a deep and full sound when it came to those lower ends and chords. I think the bass got a little lost in places and the treble was a touch high in the mix but overall, I think it's fine. I'm particularly happy with some of the percussion.
Let me know what you think in the comments below as always!
All the best.
#quake #doom #lmms
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10

![Deoxys Battle Theme (LMMS)
Thought Id give generation 3 a runback with the Deoxys Battle Theme from Pokemon Emerald and subsequently, Omega Ruby and Alpha Sapphire!
I enjoyed this one being in 3/4 as it allowed me to play a little more with some off-beat percussion and bass. Also makes those little solos, melodies and motifs a bit more on the funky side.
The original is an absolute banger and instead of trying to live up to a 1-to-1 cover of it, as with a lot of my compositions going forward, Im trying to put my mark on some new ideas and branch out to hone what style and path that I may be taking.
Trying not to encumber the track with too many instruments, I hope that this was a little cleaner and atmospheric, rather than attempting to shove in whatever I can throughout the loop.
Hope you enjoy this one! As always, let me know what you think in the comments below :]
All the best.
#pokemon #lmms #electronicmusic
MY LINKS
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Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
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https://twitter.com/jonponsvids10 Deoxys Battle Theme (LMMS)](https://i.ytimg.com/vi/hwARzkg8dYQ/mqdefault.jpg)
![Halo: Combat Devolved - Dust and Echoes (8-bit tribute album)
Track Name - Dust and Echoes [25]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopefully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
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https://soundcloud.com/jonponsvids Halo: Combat Devolved - Dust and Echoes (8-bit tribute album)](https://i.ytimg.com/vi/i8IAbewKu2s/mqdefault.jpg)







