C++/C#/Zig GameDev Live #46⚡Even more texturing! @MadrigalGames
C++/C#/Zig GameDev Live #46⚡Even more texturing!  @MadrigalGames
Uploaded November 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #46⚡Even more texturing!Just for fun: Lets look at Odin & C3Zig⚡Blender⚡Traction Point - gamedev Live! - #10C++/C#/Zig GameDev Live #48⚡Level design & chillMadrigal Games Live StreamLevel Design - Traction Point - gamedev live!Making a Video Codec and Player for a game engine, from scratchtransmission001C++/C#/Zig GameDev Live #56⚡Working on WASM / Mod supportC++/C#/Zig GameDev Live #57⚡D3D12 with NVRHIWhy so many programming languages?Traction Point gamedev Live #28⚡Custom Engine, Zig, C++, Blender
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C++/C#/Zig GameDev Live #46⚡Even more texturing!

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