Uploaded October 2025 | Updated September 2026, 2 weeks ago
A playthrough of Konami's 2007 horror-themed action-platformer for the Sony PlayStation Portable, Castlevania: The Dracula X Chronicles.
Here are some timestamps:
2:33 Richter playthrough (regular path)
58:01 Maria playthrough (alternate path)
1:48:54 Boss rush normal (done 3x to unlock the Peke game option)
2:12:44 Stage 3' (to unlock the PC Engine version of Rondo of Blood)
2:18:21 Demo of the PC Engine version, showing the intro and Stage 0
2:22:53 Demo of Symphony of the Night, showing the intro, "Final Stage: Bloodlines" (my God, that music!), and the opening Dracula fight
2:29:49 Akumajyo Dracula Peke (the PC Engine version's mini-game error screen when you boot the game with too old a system card inserted)
Castlevania: The Dracula X Chronicles is a PSP-exclusive compilation of the two Dracula X games, Rondo of Blood and Symphony of the Night, with the focus being placed squarely on Rondo. It marked the first time that Rondo of Blood was officially made available outside of Japan.
The primary draw is a full 3D remake of the 1993 PC Engine CD game Dracula X: Rondo of Blood (youtu.be/ifP3Afn4HGA) and a localized version of that original game, but the package also includes an updated copy of Symphony of the Night that features a new translation and voiceovers. Notably, it also refused to acknowledge the existence of Dracula X for the SNES (youtu.be/pD7m-kH80iM).
The remake stays mostly faithful to the source material. The 2D sprites and backdrops were replaced with 3D assets, the soundtrack was rearranged to sound more modern, the dialogue was rewritten, several new cutscenes were added, unlockable bonuses were hidden throughout the game, a few tweaks were made to the level layouts, and a new boss rush mode was added.
It's a solid remake that did its job in giving a fifteen-year-old game a facelift and extra content to make it appeal to an audience that had no experience with the original. I thoroughly enjoyed it when it first came out, but it didn't hit me the way the PC Engine version did. It's impressive for a 2007 handheld game, but it lacks the timeless quality of the game it's based on. The updated assets don't have the character of their 2D counterparts, and the music doesn't have the punch to stand out in the din of thwacks and grunts. I think a large part of the disconnect comes from the difference in production values. As a triple-A console game from 1993, the original Rondo might look dated, but it still feels like a top-quality game. The 2007 version is clearly more advanced on a technical level, but it suffers from being a mid-budget production for a handheld. It comes across as less than a game like Rondo deserved, and I think that's a large part of why this 3D remake has aged so poorly in comparison.
While I don't think it lives up to its namesake, the PSP game is still worth checking out for the bonus content and the novelty of its presentation, and once you've grown tired of it, you still have the English version of the OG classic on the disc to fall back on, along with its PlayStation sequel.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Konami's 2007 horror-themed action-platformer for the Sony PlayStation Portable, Castlevania: The Dracula X Chronicles.
Here are some timestamps:
2:33 Richter playthrough (regular path)
58:01 Maria playthrough (alternate path)
1:48:54 Boss rush normal (done 3x to unlock the Peke game option)
2:12:44 Stage 3' (to unlock the PC Engine version of Rondo of Blood)
2:18:21 Demo of the PC Engine version, showing the intro and Stage 0
2:22:53 Demo of Symphony of the Night, showing the intro, "Final Stage: Bloodlines" (my God, that music!), and the opening Dracula fight
2:29:49 Akumajyo Dracula Peke (the PC Engine version's mini-game error screen when you boot the game with too old a system card inserted)
Castlevania: The Dracula X Chronicles is a PSP-exclusive compilation of the two Dracula X games, Rondo of Blood and Symphony of the Night, with the focus being placed squarely on Rondo. It marked the first time that Rondo of Blood was officially made available outside of Japan.
The primary draw is a full 3D remake of the 1993 PC Engine CD game Dracula X: Rondo of Blood (youtu.be/ifP3Afn4HGA) and a localized version of that original game, but the package also includes an updated copy of Symphony of the Night that features a new translation and voiceovers. Notably, it also refused to acknowledge the existence of Dracula X for the SNES (youtu.be/pD7m-kH80iM).
The remake stays mostly faithful to the source material. The 2D sprites and backdrops were replaced with 3D assets, the soundtrack was rearranged to sound more modern, the dialogue was rewritten, several new cutscenes were added, unlockable bonuses were hidden throughout the game, a few tweaks were made to the level layouts, and a new boss rush mode was added.
It's a solid remake that did its job in giving a fifteen-year-old game a facelift and extra content to make it appeal to an audience that had no experience with the original. I thoroughly enjoyed it when it first came out, but it didn't hit me the way the PC Engine version did. It's impressive for a 2007 handheld game, but it lacks the timeless quality of the game it's based on. The updated assets don't have the character of their 2D counterparts, and the music doesn't have the punch to stand out in the din of thwacks and grunts. I think a large part of the disconnect comes from the difference in production values. As a triple-A console game from 1993, the original Rondo might look dated, but it still feels like a top-quality game. The 2007 version is clearly more advanced on a technical level, but it suffers from being a mid-budget production for a handheld. It comes across as less than a game like Rondo deserved, and I think that's a large part of why this 3D remake has aged so poorly in comparison.
While I don't think it lives up to its namesake, the PSP game is still worth checking out for the bonus content and the novelty of its presentation, and once you've grown tired of it, you still have the English version of the OG classic on the disc to fall back on, along with its PlayStation sequel.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!





![Shining Force III (Saturn) Playthrough [1 of 3]
A playthrough of Segas 1998 strategy-RPG for the Sega Saturn, Shining Force III.
This is the first part of a three-part playthrough. The other parts can be found at:
Part 2: https://youtu.be/lxAoyO-gOoI
Part 3: https://youtu.be/QXOo3_eBfxw
In this video:
4:07 Chapter 1 Nightmare in the Floating City of Saraband
2:52:52 Chapter 2 Cross-Continental Railway
5:49:44 Chapter 3 Target: Guardian Statue of Elbesem
Shining Force III was the penultimate North American release for the Sega Saturn. It followed four years after Shining Force IIs 1994 release on the Sega Genesis, and it was the last of the Shining games to be made by Camelot.
Shining Force III is a localization of Shining Force III Scenario 1: Outo no Kyoshin (シャイニングフォースIIIシナリオ1「王都の巨神」, lit. The Royal Capitals Giant). Because of its massive scope, SF3 was split up into three parts, but only the first of them was officially released outside of Japan. (Scenarios 2 & 3 have since been translated by fans and made playable on original Saturn hardware.)
In Scenario 1, you play as Synbios, a noble who finds himself leading his forces to war after peace talks between the nations of Aspinia and Destonia break down during a conference in the city of Saraband.
Built on the strong foundation laid by the previous Shining Force titles, SF3 feels incredibly familiar, but it offers several improvements. The battlefields feature dynamic elements that can shake up conditions mid-battle, a friendship system has been implemented, characters can unlock abilities and spells as their skill improves with certain weapon types, the story is far more complex and political in nature than anything seen in the previous games, the JRPG-style exploration segments have been fleshed out, and everything is now presented in 3D.
It strikes the perfect balance between old and new. The systems are about as straightforward as they were in the 16-bit titles, and the nuances introduced by the new mechanics help to keep the game fresh and challenging without sacrificing accessibility. The modernized graphics are flashy, impressive, and greatly improve the readability of the battlefield. The expanded scope of the plot and the creativity shown in the set-pieces make for a more substantial and engaging experience overall. The only major drawbacks are how often the characters drone on and on without saying anything meaningful, and how harsh the attack animations can be on the eyes. (If you have photosensitivity issues, you might want to pass on this one. The rapid, high contrast strobing effects become increasingly intense as the game goes on.)
Shining Force III perfects the series formula, and though its a real shame that only the first scenario made its way westward, it still offers a ton of quality gameplay thatll keep you hooked for a long while.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Shining Force III (Saturn) Playthrough [1 of 3]](https://i.ytimg.com/vi/XnPdZvZJIrg/mqdefault.jpg)
![Rushing Beat Ran (SNES) Playthrough [English Translation]
Rushing Beat Ran (SNES) Playthrough [English Translation] Rushing Beat Ran (SNES) Playthrough [English Translation]](https://i.ytimg.com/vi/XwNQZamaxnk/mqdefault.jpg)
![Phantasy Star II (Genesis) Playthrough [2 of 2]
Phantasy Star II (Genesis) Playthrough [2 of 2] Phantasy Star II (Genesis) Playthrough [2 of 2]](https://i.ytimg.com/vi/YPwAWM4cE8c/mqdefault.jpg)

![Final Fantasy II (NES) Playthrough [2 of 2]
Final Fantasy II (NES) Playthrough [2 of 2] Final Fantasy II (NES) Playthrough [2 of 2]](https://i.ytimg.com/vi/YhTMZDQko54/mqdefault.jpg)
