Castlevania: Harmony of Dissonance: Part 7: Double Jumping & Merchant Man  @Carls493
Castlevania: Harmony of Dissonance: Part 7: Double Jumping & Merchant Man  @Carls493
Carls493 | Castlevania: Harmony of Dissonance: Part 7: Double Jumping & Merchant Man @Carls493 | Uploaded October 2024 | Updated October 2024, 1 week ago.
Now that I got the Sylph Wing, I can use Double Jumps. I try to see what new places I can go to because of this.

I also first destroy a Minotaur boss pretty early on into this video. This lead me to the Wind Spellbook.

Spellbooks, combined with a Subweapon, will allow Juste to use special attacks that cost MP. Some of these are really great to have, including Item Crashes if you combine the right book with the right Subweapon.
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I also finally get to use a shop and meet its Merchant.

Somehow, he got caught in a mysterious fog, and that brought him into the castle. Rather than panicking, he decided to set up shop, instead.

He will be at different spots selling different things, but each spot will require something out of you before he can appear.
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I also eventually return to Castle A to see what my Double Jump can do there.

From there, I eventually pick up the Ice Spellbook, giving me more Magic Subweapon moves.
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Castlevania: Harmony of Dissonance: Part 7: Double Jumping & Merchant Man @Carls493

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