Caravans Will Only Fail Because of This - NOT Attacker Risk @isth3reno1else
Caravans Will Only Fail Because of This - NOT Attacker Risk  @isth3reno1else
Uploaded February 2024 | Updated September 2026, 2 weeks ago
Hey everyone!
This is an argument that I keep seeing pop up regarding this entire debate, and in my opinion people are not doing a proper cost benefit analysis. They're calculating what they get on the successful transport of resources, but they're not factoring in what they would get IF they ran no caravans at all.

Caravans will ONLY be successful if the economy and resource allocation is done right. With this done with a good return on investment, you can feasibly lose 80% or more of your caravans, and it would STILL be better for you to run them rather than turn them in.

If the resources in verra are done poorly, nobody will run caravans anyway and the system will be DOA.

Timestamps:
0:00 Introduction
0:55 The Argument
5:00 My Argument- ROI Matters
6:50 Attackers Are Winning A Lot! Can we still make a profit?
9:28 What happens if we're less bad?
10:08 Number Crunch Gold Per Hour(Safe Returns)
11:02 40% Win Caravan Run Gold Per hour
11:44 If I see no Caravan Runs, I see Opportunity
12:37 If I Decide to do Caravan Runs and am Not Bad
13:35 Player Loop Optimization
15:34 Farmer Profit Per Hour
16:16 PVPer Profit Per Hour
16:59 Optimization Leads to More Player Fun
17:50 Conclusion
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Caravans Will Only Fail Because of This - NOT Attacker Risk

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