Capcom Broke Monster Hunter Wilds AGAIN?! (NVIDIA, AMD & Handheld Performance Test) @BluntyTV
Capcom Broke Monster Hunter Wilds AGAIN?! (NVIDIA, AMD & Handheld Performance Test)  @BluntyTV
Uploaded August 2026 | Updated September 2026, 1 day ago
Capcom recently released a small hotfix for Monster Hunter Wilds addressing the Render Scaling options, but community forums and Steam discussions immediately erupted with reports of massive framerate drops down to 10–20 FPS.

Is the new patch actually broken, or is community sentiment giving us a lopsided view?

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In this video, I put these performance issue claims to the test across multiple hardware tiers, operating systems, and GPU vendors:

High-End Setup: Ryzen 7 7700 + RX 7900 XTX (Linux / Bazzite + Proton, Native FSR AA)

Budget/Work Setup: Ryzen 5 + RTX 5050 (Windows)

Handheld Performance: ROG Ally

We test uncapped framerates, check driver stability, dive into the recent major update features (offline event quests, DLSS fixes, new Wilds demo), and discuss what this means for Capcom's ongoing post-launch support and the upcoming Switch 2 port.

How is Monster Hunter Wilds running on your rig after the latest patch? Let me know your specs and performance in the comments below!

#MonsterHunterWilds #MHWilds #Capcom #GamingNews #PCGaming #GamingBenchmarks



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Capcom Broke Monster Hunter Wilds AGAIN?! (NVIDIA, AMD & Handheld Performance Test)

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