Uploaded February 2026 | Updated September 2026, 2 weeks ago
Both forms of cloaked virtual realities, Televisual Portals and Invisibility Suits, all have their origins in the visual displacement cancellations within the Basic Light-Interface System.
A basic Light-Interface System can only produce an interior virtual reality mirroring the local outer reality.
That's good enough for the virtual reality within the Puppet Light-Interface of a Dual-Adaptive Camouflage Invisibility Suit but for the creation of distant realities in a cloaked virtual form, Televisual Portals will require Dual-Televised Telepresent Transmission of light information between two distant Televisual Portals.
#invisibilitycloak #holodeck #virtualreality #invisibleshield #portals #interface
Both forms of cloaked virtual realities, Televisual Portals and Invisibility Suits, all have their origins in the visual displacement cancellations within the Basic Light-Interface System.
A basic Light-Interface System can only produce an interior virtual reality mirroring the local outer reality.
That's good enough for the virtual reality within the Puppet Light-Interface of a Dual-Adaptive Camouflage Invisibility Suit but for the creation of distant realities in a cloaked virtual form, Televisual Portals will require Dual-Televised Telepresent Transmission of light information between two distant Televisual Portals.
#invisibilitycloak #holodeck #virtualreality #invisibleshield #portals #interface






![Magic Nested Dodecahedron And Icosahedron Outer Ghost Numbers And Secondary Number Equations
With a Magic Ghost Number Cube, determining its Outer Ghost Numbers are pretty straightforward and all eight Outer Ghost Numbers have a distinct position on all eight corners of the cube. And its Central Ghost Number divides the Outer Ghost Numbers by 3.
For any polyhedra higher than a cube, its Outer Ghost Number can only be determined thru a statistical average, built up by adding two opposing faces 5 pentagonal (in the case of a dodecahedron) and 3 triangular (in the case of an icosahedron) Inner Ghost Numbers apiece, together and then adding all those 6 sums (for the dodecahedron) and 10 sums (for the icosahedron) up and then that result divided by 6 (in the case of a dodecahedron) or 10 (in the case of an icosahedron) to get the average Outer Ghost Number, which will always be divisible by its Central Ghost Number by 5 (for the dodecahedron) and divisible by 3 (for the icosahedron).
There are no distinct positions of the Outer Ghost Numbers on the dodecahedron or icosahedron. Instead, it is one single Outer Ghost Number statistically spread around each objects outer surface.
Secondary Number Equations
As with a cube, higher polyhedra has their own Secondary Number Equations, that Im currently trying to discern.
[Theres one spoken error in this video. I say 9 bounces off of 7 to become 18. Its actually 16.]
https://youtube.com/playlist?list=PL9ArnWI_cuWvHFHh6NwxTNa-F9dSyMkxR&si=vYaTqFsSOL8dC24q
#polyhedra #cube #dodecahedron #icosohedron #magic Magic Nested Dodecahedron And Icosahedron Outer Ghost Numbers And Secondary Number Equations](https://i.ytimg.com/vi/c-GC7thEexs/mqdefault.jpg)



