Uploaded May 2026 | Updated September 2026, 2 weeks ago
...I'd build a prototype mock-up Televisual Portal System. Think Las Vegas Sphere, but invisible and connected to a network of other invisible spheres at a distance!
Invisibility and its by-product holodeck (virtual environment) are inverse forms of each other: Turn an invisible object outside-in, you'll have a holodeck. Turn a holodeck inside-out, you'll have an invisible object again, but only in the background scenery that it blends perfectly into. Otherwise, the symmetry is broken between the states of invisibility and holodecks (holography in general). This is the basis for all future portal technologies!
#invisibilitycloak #holodeck #portals #lasvegassphere #dreamscometrue
...I'd build a prototype mock-up Televisual Portal System. Think Las Vegas Sphere, but invisible and connected to a network of other invisible spheres at a distance!
Invisibility and its by-product holodeck (virtual environment) are inverse forms of each other: Turn an invisible object outside-in, you'll have a holodeck. Turn a holodeck inside-out, you'll have an invisible object again, but only in the background scenery that it blends perfectly into. Otherwise, the symmetry is broken between the states of invisibility and holodecks (holography in general). This is the basis for all future portal technologies!
#invisibilitycloak #holodeck #portals #lasvegassphere #dreamscometrue
![Magic Nested Dodecahedron And Icosahedron Outer Ghost Numbers And Secondary Number Equations
With a Magic Ghost Number Cube, determining its Outer Ghost Numbers are pretty straightforward and all eight Outer Ghost Numbers have a distinct position on all eight corners of the cube. And its Central Ghost Number divides the Outer Ghost Numbers by 3.
For any polyhedra higher than a cube, its Outer Ghost Number can only be determined thru a statistical average, built up by adding two opposing faces 5 pentagonal (in the case of a dodecahedron) and 3 triangular (in the case of an icosahedron) Inner Ghost Numbers apiece, together and then adding all those 6 sums (for the dodecahedron) and 10 sums (for the icosahedron) up and then that result divided by 6 (in the case of a dodecahedron) or 10 (in the case of an icosahedron) to get the average Outer Ghost Number, which will always be divisible by its Central Ghost Number by 5 (for the dodecahedron) and divisible by 3 (for the icosahedron).
There are no distinct positions of the Outer Ghost Numbers on the dodecahedron or icosahedron. Instead, it is one single Outer Ghost Number statistically spread around each objects outer surface.
Secondary Number Equations
As with a cube, higher polyhedra has their own Secondary Number Equations, that Im currently trying to discern.
[Theres one spoken error in this video. I say 9 bounces off of 7 to become 18. Its actually 16.]
https://youtube.com/playlist?list=PL9ArnWI_cuWvHFHh6NwxTNa-F9dSyMkxR&si=vYaTqFsSOL8dC24q
#polyhedra #cube #dodecahedron #icosohedron #magic Magic Nested Dodecahedron And Icosahedron Outer Ghost Numbers And Secondary Number Equations](https://i.ytimg.com/vi/c-GC7thEexs/mqdefault.jpg)




![A Third Way To View The Famous Cube Within A Cube Illusion
There has been two basic ways to view the cube within a cube illusion:
1.Cube in a room where three walls meet.
2. Bottom cubic volume removed from larger cube.
Now heres my way:
3. Hollow cube tilted at an angle where its three corners face the centers of the faces of each wall.
[A combination of 1. and 2. produces the hollow tilted cube 3.]
I apologize for the bad drawing, but the idea is there.
#cubewithinacube ##cubewithinacubeillusion A Third Way To View The Famous Cube Within A Cube Illusion](https://i.ytimg.com/vi/dPak0TvwacI/mqdefault.jpg)




