Uploaded January 2026 | Updated September 2026, 2 weeks ago
#Arknights
AS-S-4 5★ Guards
This map is kinda boring but I had to go for the S map completion. It feels like an IS map in a way where there's a regular stream of elites and this one blockabale boss.
-Removed Tequila module so this clear only uses what we had available in the first event run. Surprisingly none of the new stuff could reduce an op.
-I can only make dp off of tiles but the boss spawns tiles on recently deployed ops so it was pretty easy to come up with a setup to abuse this using Beehunter and Indra. 2nd phase he switches things up by not spawning tiles when he does the arts attack so I had to abuse the carts instead.
-Dagda worked slightly better than Flint in clearing the tiles that spawn on her.
-Akafuyu getting aspd by reducing her hp to 50% and Noir Corne dealing 7 hits on S2 both fight against the aspd down somewhat
-Morgan just barely can't kill the bird in 3 hits you need Castle
-For phase I abused Noir Corne going block 0 briefly to allow the cart into his range and let Beehunter clear the tiles.
#Arknights
AS-S-4 5★ Guards
This map is kinda boring but I had to go for the S map completion. It feels like an IS map in a way where there's a regular stream of elites and this one blockabale boss.
-Removed Tequila module so this clear only uses what we had available in the first event run. Surprisingly none of the new stuff could reduce an op.
-I can only make dp off of tiles but the boss spawns tiles on recently deployed ops so it was pretty easy to come up with a setup to abuse this using Beehunter and Indra. 2nd phase he switches things up by not spawning tiles when he does the arts attack so I had to abuse the carts instead.
-Dagda worked slightly better than Flint in clearing the tiles that spawn on her.
-Akafuyu getting aspd by reducing her hp to 50% and Noir Corne dealing 7 hits on S2 both fight against the aspd down somewhat
-Morgan just barely can't kill the bird in 3 hits you need Castle
-For phase I abused Noir Corne going block 0 briefly to allow the cart into his range and let Beehunter clear the tiles.










