call_deferred, yield & Threads in Godot @Ombarus
call_deferred, yield & Threads in Godot  @Ombarus
Uploaded March 2020 | Updated September 2026, 3 days ago
Discover the joys and challenges of multitasking in gdscript using Godot Game Engine.

For more information, check out the detailed docs on Godot's website :
docs.godotengine.org/en/3.2/tutorials/threads/using_multiple_threads.html
docs.godotengine.org/en/3.2/tutorials/threads/thread_safe_apis.html#scene-tree

This episode is also my first episode after hitting 1 000 subscribers. So a special thanks to everyone who's followed me since the beginning. I can hardly believe so many people are enjoying my content. Thank You !

Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
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call_deferred, yield & Threads in Godot

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