Uploaded October 2019 | Updated September 2026, 3 days ago
So you've rigged a character or a ship and you need to trigger the animations, how do you do it? what are the pitfalls? Here's how I implemented the code and the animations for my Tile-based, Turn-based roguelike game using Godot's AnimationPlayer and the Godot Engine.
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan last year and decided to try my own luck with game dev.
So you've rigged a character or a ship and you need to trigger the animations, how do you do it? what are the pitfalls? Here's how I implemented the code and the animations for my Tile-based, Turn-based roguelike game using Godot's AnimationPlayer and the Godot Engine.
Follow me and support me, check out these links :
Support me on Patreon ► patreon.com/ombarus
Follow me on Instagram ► instagram.com/ombarus1
Join the discussion on Discord ► discord.gg/8vUQuqh
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan last year and decided to try my own luck with game dev.










