Uploaded March 2019 | Updated September 2026, 2 weeks ago
Check out my Bandcamp: michirin9801.bandcamp.com
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I got this song stuck in my head so I had to do something about it...
I figured it would benefit from losing the arps too, so that was further incentive for me to actually cover it, so I did it!
As I was replacing the arps with proper chords, at first I had them all as just dyads, but a good pal of mine convinced me to do triads instead, so I just crammed the 3rd notes of each chord on the same channel as the cowbells, and I think it worked pretty well!
Sadly though I had to drop the 3rd notes whenever the main leads play, but it's not that big a loss considering the bass and leads often makes up for the missing note in those sections by being the note I needed, just one or two octaves lower in bass' case...
I mean, it's not like I didn't have a channel to spare, channel 5 is only playing reverb throughout the song, but you know, I didn't want to lose the reverb, so I just dropped the note and arranged the other two in a way where a 3rd one wouldn't be necessary...
So about this game, it's not really Turrican 3, it's a fanmade sequel to Turrican 2 on the C64, and it sure as hell feels like it... Don't get me wrong, it's well-made and all, certainly faithful to the first couple of games, but I kinda wish it was an 8 bit version of the Actual Turrican 3 from the Amiga/Mega Drive... See, the first two Turrican games are fairly decent, but not quite something I'd go out of my way to play, the mechanics are rather flawed, you don't get invincibility frames when you get hit in these games, in fact, you don't even "get hit" in them, you just keep on losing health for as long as you're "colliding" with an enemy, so you have to put extra effort into not being in contact with enemies, and that ain't great let me tell ya, you'll miss knock-back from enemy collisions when you play this...
That said though, the series gets A LOT better once it starts being handled by Factor 5! (Such good devs, I miss them...) They made the Actual Turrican 3 for both the Amiga and the Mega Drive (the latter version is known as Mega Turrican) The SNES version of Super Turrican, as well as Super Turrican 2 which is a mind-blowing game! (They might have made some other Turrican games, but I haven't really played any other games in the series as of this video's upload date)
Super Turrican is of special note here because it's pretty much a 'Fixed' remake of Turrican 1 and 2 in a single game, the levels are lifted from those two games, but now it's got luscious backgrounds as opposed to an empty blueness (or blackness when you're in caves), hit-detection works properly and the controls are much MUCH better because you now have a proper Jump button, whereas in the Amiga and C64 versions you had to press Up to jump, oh and, of course, shooting the weapons and the beam are now on different buttons, and now you have a bomb button so that you can control when you use bombs as opposed to activating them immediately when you get them!
The best part though is that it has (almost) the same soundtrack as Turrican 3 and it sounds AMAZING on the SNES! I've covered a song from that game before, but I wanna redo that cover since it's pretty old, not to mention cover more Super Turrican music...
Oh yeah, I got a C64 emulator just for this video, for better or for worse, I don't really have much interest on the C64... Of the European 8 bit micros, I'm more interested on the Sinclair Spectrum, and I suppose I could say the MSX as well, but that was a Japanese computer that just so happened to get released in Europe as well, and even has a sizeable western following!
Yeah, I know the C64 is more capable gaming-wise than the ZX Spectrum, and it's got more colours, higher colour-depth, hardware sprites, scrolling and no colour clashing, but as a computer that just wasn't meant for gaming, I'm honestly rather impressed by what some folks pulled off on the Speccy, as well as by its surprisingly active Homebrew scene! I'm especially impressed by newer homebrews made in Spain and Russia, yeah I know the C64 also has a pretty active homebrew scene, and it's pretty much responsible for the existence of demo scenes as we know them, and I gotta admit, C64 demos are a treat! But I can't lie here, I'm rather put off by the drab palette, the fugly fat pixels and the over-reliance on arps by SID chiptuners... Yeah, I suppose the SID is better than the AY-3-8910, or the fart noises that the Spectrum 48k outputs, and AY chiptuners also rely on arps quite a bit, but I'm just not as interested on the C64 as I am on the speccy, sorry! The "superior" system isn't always the more interesting one... At least the Amstrad had better colours, and more of them to boot...
Check out my Bandcamp: michirin9801.bandcamp.com
Support my music!
I got this song stuck in my head so I had to do something about it...
I figured it would benefit from losing the arps too, so that was further incentive for me to actually cover it, so I did it!
As I was replacing the arps with proper chords, at first I had them all as just dyads, but a good pal of mine convinced me to do triads instead, so I just crammed the 3rd notes of each chord on the same channel as the cowbells, and I think it worked pretty well!
Sadly though I had to drop the 3rd notes whenever the main leads play, but it's not that big a loss considering the bass and leads often makes up for the missing note in those sections by being the note I needed, just one or two octaves lower in bass' case...
I mean, it's not like I didn't have a channel to spare, channel 5 is only playing reverb throughout the song, but you know, I didn't want to lose the reverb, so I just dropped the note and arranged the other two in a way where a 3rd one wouldn't be necessary...
So about this game, it's not really Turrican 3, it's a fanmade sequel to Turrican 2 on the C64, and it sure as hell feels like it... Don't get me wrong, it's well-made and all, certainly faithful to the first couple of games, but I kinda wish it was an 8 bit version of the Actual Turrican 3 from the Amiga/Mega Drive... See, the first two Turrican games are fairly decent, but not quite something I'd go out of my way to play, the mechanics are rather flawed, you don't get invincibility frames when you get hit in these games, in fact, you don't even "get hit" in them, you just keep on losing health for as long as you're "colliding" with an enemy, so you have to put extra effort into not being in contact with enemies, and that ain't great let me tell ya, you'll miss knock-back from enemy collisions when you play this...
That said though, the series gets A LOT better once it starts being handled by Factor 5! (Such good devs, I miss them...) They made the Actual Turrican 3 for both the Amiga and the Mega Drive (the latter version is known as Mega Turrican) The SNES version of Super Turrican, as well as Super Turrican 2 which is a mind-blowing game! (They might have made some other Turrican games, but I haven't really played any other games in the series as of this video's upload date)
Super Turrican is of special note here because it's pretty much a 'Fixed' remake of Turrican 1 and 2 in a single game, the levels are lifted from those two games, but now it's got luscious backgrounds as opposed to an empty blueness (or blackness when you're in caves), hit-detection works properly and the controls are much MUCH better because you now have a proper Jump button, whereas in the Amiga and C64 versions you had to press Up to jump, oh and, of course, shooting the weapons and the beam are now on different buttons, and now you have a bomb button so that you can control when you use bombs as opposed to activating them immediately when you get them!
The best part though is that it has (almost) the same soundtrack as Turrican 3 and it sounds AMAZING on the SNES! I've covered a song from that game before, but I wanna redo that cover since it's pretty old, not to mention cover more Super Turrican music...
Oh yeah, I got a C64 emulator just for this video, for better or for worse, I don't really have much interest on the C64... Of the European 8 bit micros, I'm more interested on the Sinclair Spectrum, and I suppose I could say the MSX as well, but that was a Japanese computer that just so happened to get released in Europe as well, and even has a sizeable western following!
Yeah, I know the C64 is more capable gaming-wise than the ZX Spectrum, and it's got more colours, higher colour-depth, hardware sprites, scrolling and no colour clashing, but as a computer that just wasn't meant for gaming, I'm honestly rather impressed by what some folks pulled off on the Speccy, as well as by its surprisingly active Homebrew scene! I'm especially impressed by newer homebrews made in Spain and Russia, yeah I know the C64 also has a pretty active homebrew scene, and it's pretty much responsible for the existence of demo scenes as we know them, and I gotta admit, C64 demos are a treat! But I can't lie here, I'm rather put off by the drab palette, the fugly fat pixels and the over-reliance on arps by SID chiptuners... Yeah, I suppose the SID is better than the AY-3-8910, or the fart noises that the Spectrum 48k outputs, and AY chiptuners also rely on arps quite a bit, but I'm just not as interested on the C64 as I am on the speccy, sorry! The "superior" system isn't always the more interesting one... At least the Amstrad had better colours, and more of them to boot...










