C# prototype sprite rendering inside RayCast Engione @MikeDailly
C# prototype sprite rendering inside RayCast Engione  @MikeDailly
Uploaded January 2020 | Updated September 2026, 2 weeks ago
Finally got my fixed point sprite renderer working inside my C# prototype, so I can now start porting it to Z80.

It's a lot bigger than I thought it'd be, and lots of divides in there too, so lots of optimising work still to do.
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Mike Dailly |

C# prototype sprite rendering inside RayCast Engione

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