ZX Spectrum Next RayCasting Engine progress @MikeDailly
ZX Spectrum Next RayCasting Engine progress  @MikeDailly
Uploaded January 2020 | Updated September 2026, 2 weeks ago
Have optimised the ray caster further, now runs in 2 frames pretty consistently. Adding sprites doesn't hurt too much unless you're right on top of them (fill rate - not a shock).

I've now removed all divides, using a massive one over table instead. Sprite rendering is now also unrolled making it faster, although there is still work to go on that.

Recorded on the actual machine again.
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Mike Dailly |

ZX Spectrum Next RayCasting Engine progress

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