Uploaded January 2020 | Updated September 2026, 2 weeks ago
Have optimised the ray caster further, now runs in 2 frames pretty consistently. Adding sprites doesn't hurt too much unless you're right on top of them (fill rate - not a shock).
I've now removed all divides, using a massive one over table instead. Sprite rendering is now also unrolled making it faster, although there is still work to go on that.
Recorded on the actual machine again.
Have optimised the ray caster further, now runs in 2 frames pretty consistently. Adding sprites doesn't hurt too much unless you're right on top of them (fill rate - not a shock).
I've now removed all divides, using a massive one over table instead. Sprite rendering is now also unrolled making it faster, although there is still work to go on that.
Recorded on the actual machine again.










