Louis du MontI go over a recent project creating an intro sequence for Electronic Theatre, an co-op interactive experience. The experience envelopes the participants in projected imagery, covering all for walls of room and relied on a quick iterative approach, while developing the animation.
Electronic Theatre - Blender 2.8 Project BreakdownLouis du Mont2019-11-24 | I go over a recent project creating an intro sequence for Electronic Theatre, an co-op interactive experience. The experience envelopes the participants in projected imagery, covering all for walls of room and relied on a quick iterative approach, while developing the animation.
Music extract: incompetech.com Electronic Theatre: electronictheatre.comAnimation Progress Bar in BlenderLouis du Mont2023-07-29 | Blenders default behavior is to show the progress per frame. Not that handy when rendering animations. Thankfully there's a quick fix. Robotic Planet Course: cgboost.com/robotsRobots For HireLouis du Mont2023-06-27 | A little robot short made in Blender. I've made a course if you're interested in learning about making this kind of stuff: cgboost.com/robots
Twitter: twitter.com/louisdumontHappy Easter! 🐰 #easterbunny #easter #shorts #b3dLouis du Mont2023-04-07 | ...Using an XBOX controller to puppet a Blender Character #shortsLouis du Mont2023-01-18 | This is too much fun. If you'd want to setup an xbox controller with Blender, you can head over to @scanningcars6500's video: youtube.com/watch?v=Ng7E10a1brc #shortsHappy Holidays - Hope you have a great one! #shortsLouis du Mont2022-12-23 | A flat perspective illustration made in Procreate and Blender #shortsA New Age of Android Support Robotics is Here!Louis du Mont2022-12-12 | A fun little short make in Blender, watch this space for a breakdown video soon.
twitter.com/louisdumont https://mastodon.art/@louisdumontUsing Blender in VR with Freebird XR #shortsLouis du Mont2022-11-21 | More information: freebirdxr.com #shortsTrying out normal relighting on a Blender render in Affinity PhotoLouis du Mont2022-11-12 | ...Scary Maze 🎃 - Project Breakdown in Procreate, Nomad Sculpt, and BlenderLouis du Mont2022-10-29 | In this video I'll share some of the production techniques I used to create this little animated project. Patreon supporters can also download the files here: patreon.com/louisdumont
0:00 - Intro 0:33 - Concept 1:29 - Sculpting in Nomad Sculpt 2:04 - Adapting for Blender 4:40 - Making the video game 6:16 - Rigging 8:05 - Lighting 9:19 - Making the web and fog 10:46 - Animation 11:36 - Compositing and grade 14:42 - Sound Design 16:03 - OutroScary Maze - A little Halloween animation #shortsLouis du Mont2022-10-29 | A little Halloween short made using Procreate, Nomad Sculpt, and Blender. #shorts #blender3dToo Cute, a Silly 3D Animation Breakdown in BlenderLouis du Mont2022-07-11 | An overview of some of the techniques used to create a silly easter bunny animation in Blender.
Blender file available, along with many other things from my Patreon: patreon.com/louisdumont
A small sketch, sculpt and animation project featuring a character playing a video game. The project has some handy little tips and shortcuts that might be interesting to those looking to create something similar.Render Nomad Sculpts as Clay in BlenderLouis du Mont2022-01-04 | This video is for Nomad Sculpt users that want to take advantage of the increased fidelity of a pathtracing renderer like Cycles in Blender.
0:00 - Camera effects 5:00 - Exposure explosion 6:00 - Compositing effects 8:50 - Finishing upCreate a Movie Title in Blender - Part 3: Particles and VolumesLouis du Mont2021-06-08 | The 3rd in a 4 part series covering creating and polishing of a movie title.
0:00 - Creating a Mist Volume 2:42 - Animating Mist 4:48 - Adding Particles 9:11 - A Turbulence Field 9:52 - Add In-camera Vignette 12:30 - GradingCreate a Movie Title in Blender - Part 2: MaterialsLouis du Mont2021-06-08 | The 2nd in a 4 part series covering creating and polishing of a movie title.
0:00 - Text Material 1:22 - Adding light 2:03 - Musgrave Roughness 5:41 - Edge Shader 9:20 - Adjusting the Text Tilt 9:57 - Adding a Text Sheen 12:15 - Setting Up BackgroundCreate a Movie Title in Blender - Part 1: Create and Animate TextLouis du Mont2021-06-08 | The first in a 4 part series covering creating and polishing of a movie title.
0:00 - Intro 0:18 - Choose a Typeface 1:07 - Adding the Text 4:22 - Separating Letters and Rig 5:43 - Setting up Camera 7:00 - AnimatingCan you use a budget 360 camera for 3D environment maps?Louis du Mont2021-04-22 | A look into using the 8bit "HDR mode", available on many consumer 360 cameras, as an environment map and how it compares to a true 32bit HDR environment.
Update: If just the modifier view switch is what your after then the pre-installed "Modifier Tools" will serve you well!
I was frustrated with creating hundreds of objects, adding various modifiers like solidify, boolean, bevel etc and have the viewport slow to a crawl so I made a little add-on to hide and unhide all modifiers for all selected objects, while keeping the armature. This tool can also be used for toggling the effect of contraints.Pass Combiner Node for BlenderLouis du Mont2021-01-18 | Download link: gum.co/crpcb Patreon: patreon.com/louisdumont Twitter: twitter.com/louisdumont
Using a group node to save a bit of time combining passes from Cycles in Blender.
If you're not able to paint the alpha channel you'll likely need to set 'Alpha Clip' in Blend Mode and Shadow Mode under the material settings.
0:00 - Intro 0:16 - Modelling low poly bird 4:10 - UV unwrapping 5:20 - Adding material 6:07 - Checking normals 6:37 - Texture Painting 12:30 - Setup armature 15:07 - Animation 18:00 - Adding noise modifiers 20:15 - Creating offset animations 22:15 - Create the flock 27:58 - OutroCreating a flock of birds in Blender in ~1 minuteLouis du Mont2020-12-30 | Music by: Rafael Krux Patreon: patreon.com/louisdumont Twitter: twitter.com/louisdumont
Long version? youtu.be/eSL98LLr1kwTurbo 386 - Your Automated Office Assistant!Louis du Mont2020-10-29 | music bed: incompetech.comHerbert the Frog - Project Breakdown - Blender 2.9Louis du Mont2020-10-17 | A video talking about creating a character scene in Blender 2.9. The process I went through and what I learned.
0:00 - Intro 0:10 - Concept 0:55 - Modelling/Sculpting 3:00 - Shading 4:47 - Volumetric Shading 5:14 - Lighting 5:49 - Rigging 6:50 - Animation 7:50 - Effects 8:21 - Wrap upHerbert the frogs first day on the job - An Eevee scene.Louis du Mont2020-10-07 | A short loop of a scene made in Blender 2.9, using Eevee to render at 4K - Breakdown soon.
twitter.com/louisdumontCreating an infinite background in BlenderLouis du Mont2020-09-02 | Using a gradient layer and shadow catcher to create an infinite background. Useful for showcasing models in a 360 turntable.
0:00 Intro 0:18 Camera Spin 2:06 Gradient Background 5:08 Shadow Catcher (EEVEE) 8:20 Shadow Catcher (Cycles) 9:34 EndMaking Vector Illustrations 3D in BlenderLouis du Mont2020-08-11 | In this tutorial we explore a few techniques for importing vector illustration from Affinity Designer (although Illustrator would work too) and giving them a little three dimensionality with bevels and extrudes.
0:00 Introduction 0:12 Exporting Vector Illustration to SVG 0:30 Import SVG into Blender 1:26 Extruding and bevelling 2:45 Aligning the elements 3:23 Setting up Eevee 3:44 Adding lights 5:08 The cons of this technique 5:30 Alternative method 8:14 Comparing methods 8:47 OutroCreating Fluffy Clouds in BlenderLouis du Mont2020-07-21 | In this video we'll look at creating fluffy, candy floss like clouds in Blender using metaballs and procedural textures. You can support this content and download the file at Patreon: patreon.com/posts/tutorial-fluffy-39527627Pixel Bot Model and Paint TimelapseLouis du Mont2020-07-09 | Painting tutorial: youtube.com/watch?v=zTo-GkSPSfc Realised I had captured a timelapse of this model build and thought I'd share.Creating a Low Poly Pixel Texture 3D Asset in Blender 2.8+Louis du Mont2020-06-17 | Modelling, UVing and texturing a low poly car and painting a pixel texture in Blender 2.8+
Some Blender 2.8+ settings that might come in handy when wanting to paint and preview low-fi pixel textures. Also, when creating UV's be generous with your island margins.Simple 2 Controller Setup for LipsyncLouis du Mont2020-05-20 | Patreon: patreon.com/posts/tutorial-lip-rig-39524369 Twitter: twitter.com/louisdumont
Here's a setup I've been playing around with. Consisting of 2 bone controllers to match a characters mouth to dialogue. I find it good for low detail, stylised characters.
Here's a link to my twitter if you want to share anything: twitter.com/louisdumontProjecting High Res Sculpt into the Multires Modifier in BlenderLouis du Mont2020-04-25 | This is the auto retopo tool that's like zRemesher: exoside.com/quadremesherAdobe Medium To Blender using FBX and vertex coloursLouis du Mont2020-04-19 | This video covers the process of exporting a model from Adobe Medium in Blender using FBX as an interchange format and then hooking up the vertex colours information in the shader editor.Ed only seems to get the same type of gig.Louis du Mont2020-04-12 | A little Easter animation.
Louis du Mont (@louisdumont): twitter.com/louisdumontCreating a bunny animation // 24 hours in 6 minutesLouis du Mont2020-04-12 | Using mainly Blender 2.82, a little bit of Zbrush for the zRemeshing and Medium for the initial concept sculpt.
Louis du Mont (@louisdumont): twitter.com/louisdumontEASEL / Pen Tablet Display ConceptLouis du Mont2020-02-24 | If a Surface Studio and Cintiq had a baby.Quick rough surface setting for Blender 2.81+Louis du Mont2020-02-23 | A look at the Musgrave texture node and good starting values for creating a rough surface. Patreon for blend download: patreon.com/posts/tutorial-using-39524168Using multiple GPU to render an EEVEE animation in BlenderLouis du Mont2020-01-16 | A quick look at the 'Render OpenGL on' command in Windows 10, that allows you to run a instance of Blender per GPU in your system.
This video covers a process for creating a custom bokeh using an image transparency map to give character to the out of focus elements in a Cycles render.