Building the Best Open Source Design System for 3D Engines @Open3DEngine
Building the Best Open Source Design System for 3D Engines  @Open3DEngine
Uploaded November 2022 | Updated September 2026, 3 weeks ago
In 2022, there are so many 3D engines that exist – we can barely keep a count on it. With multiple experiences comes complex design problems to solve on a daily basis. This is where design systems come in. There's no need to reinvent the wheel when we can all just align on the most expected and common design patterns for users to experience. The BlueJay Design System is the official design system for Open 3D Engine. This talk will outline the what is involved in planning and building the best open source design system for the 3D engine. (And hopefully influence other engines to follow along too!).

Core topics include:
– What is the BlueJay Design System?
– The impacts of a design system (Scale, Consistency, Efficiency and Teamwork)
– How does a design system save me time as a contributor?
– The roadmap ahead

Speaker: Lee Hung Nguyen, Lead UX Designer on the BlueJay Design System, Amazon
Building the Best Open Source Design System for 3D EnginesDesigning the User Experience in O3DEOpen Source and SIGsBuilding with O3DE, Part 1: Build the Engine and ProjectAdding GameLift to Your Multiplayer ProjectEMotionFX and Character Animation Best PracticesBeginners Guide to Creating a Multiplayer Game, Part 2One Game, One Theme, and 48 HoursUnderstanding and Customizing the O3DE Render PipelineIntegrating a New Physics Backend into O3DEKeynote: Imagination Technologies, O3DE and the Future of Mobile Graphics DevelopmentAdding BasePBR and StandardPBR Export Materials in O3DE
Open 3D Engine |

Building the Best Open Source Design System for 3D Engines

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