Building a Modern Pixel-Art Game (Light and shadows breakdown) @orangepixelgames
Building a Modern Pixel-Art Game (Light and shadows breakdown)  @orangepixelgames
Uploaded February 2026 | Updated September 2026, 1 week ago
I love good old school pixel-art , but with some simple tricks we can copy the look of lights and shadows. My new game Space Grunts: Chrono Shard pulls out all the tricks I have to make the space ships and stations a more exciting environment.

► All Orangepixel games on Steam:
store.steampowered.com/developer/orangepixel

CONNECT:
►WEBSITE: orangepixel.net
►DISCORD: discord.gg/orangepixel
►NEWSLETTER: orangepixel.net/signup

► Business: support[ at ]orangepixel.net

#gamedev #indiedev #programming

SOCIAL MEDIA:
► Bluesky: https://bsky.app/orangepixel
► Twitter: twitter.com/orangepixel - game related
► Twitter: twitter.com/orangepascal - everything else
► Facebook: facebook.com/orangepixel
► IG: instagram.com/orangepixelgames
orangepixel.net

I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
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Orangepixel |

Building a Modern Pixel-Art Game (Light and shadows breakdown)

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