Brute Force Processing @javidx9
Brute Force Processing  @javidx9
Uploaded May 2020 | Updated September 2026, 1 week ago
In this video, I examine a sequence of strategies to try and improve the rendering speed of a Mandelbrot Fractal. Starting off with naive assumptions, I explore optimising the algorithm, then the use of vector co-processing, and finally threads and thread-pools in order to squeeze as much out of my CPU as I can.

Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Mandelbrot.cpp

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Brute Force Processing

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