@MrEightThreeOne
  @MrEightThreeOne
Mr. Eight-Three-One | Breakout (Windows, 2000) Walkthrough @MrEightThreeOne | Uploaded 4 years ago | Updated 5 hours ago
Oh hey, another walkthrough! Been a little while, but let's get right to it -- this is the 2000 PC (originally on the PS1) update to the arcade classic of the same name. It was made by the same company as and can be considered a spiritual successor to Pong: The Next Level. You play as Bouncer, on a quest to rescue his love interest Daisy from the evil Batnix.

This is a surprisingly good, if short, remake, brought down by a few bad design choices. If what I've heard about the PS1 version is any indicator, this version is significantly better simply because of the inclusion of mouse control; while the PS1 version does surprisingly support the mouse, this one *also* has the advantage of allowing you to use the keyboard alongside it, meaning you can angle the paddle while playing with a mouse too. Having that extra level of precision, on top of that much smoother frame rate this version can allow you to play with, makes this the definitive way to play this game -- however, you can also argue it makes this version quite a bit easier and thus makes an already short game even shorter. That said, I still enjoyed it and would easily argue it's an improvement over Pong: TNL -- again, bad design choices do bring it down, but I'll take it over frustrating pinball and fishing levels.

World-by-world comments

Prison: About as run-of-the-mill as introductory stages go. I did get my first Game Over at the first wolf chase, mostly because I forgot exactly how the ball placement worked.

Egypt: I had considered editing out when I was fumbling around with that wall for extended periods of time, but I went ahead and left it in.

Farm: With this version's mouse control, the hen stages are *way* easier. Since you can make on-a-dime movements, keeping multiple balls in play is no trouble at all. However, the duck raft level remains a huge pain in the neck. I got a Game Over on my first try (which I edited out), but the second try I was able to push all the way through.

Castle: The first section with the knights took some time, but other than that this was a cinch. Well, I also failed the dragon boss three times, but I edited that out as well. Trust me, I'm saving you a lot of pain.

Factory: Shockingly, all three of the pipe puzzles went without a hitch. Normally these are the sections that drive a ton of people crazy, but for me it wasn't much of an issue at all.

Space: The boss fight with Batnix is a huge pain. After you land two hits on him, you then have to get three or more missiles out at once, which is much easier said than done, otherwise he'll dodge every time. The final stage where you play classic Breakout was sadly rather quiet when I played it here -- the music is obnoxiously loud when the game starts which I thought I had taken care of, but I guess the game decided to forego that by this point.

Hope you enjoy the walkthrough!
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Breakout (Windows, 2000) Walkthrough @MrEightThreeOne

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