Uploaded November 2020 | Updated September 2026, 3 days ago
Ciggma balls.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
For this fight, I skipped ahead to Florem, the Land of Thots to pick up some better equipment and spells than what can be bought in Ancheim. You may call that "cheap", I call it "mitigating rng." Khint plays largely the same, though with a propensity to Brave more often, while Khamer is the real nightmare of this fight. His move pool consists of a full party medium strength spell, and a spell that inflicts stop for 1-3 turns on a random party member. He needs to go ASAP, after which the rest of the fight should be simple.
The strategy shown in this video is something dumb I came up with to dab on the A.I. If Khamer starts the fight with Quara, he'll bring the mages to just low enough HP that Edea will automatically defend them from Khint's attacks, after which he'll die from assorted Agilaos. Tiz was weirdly determined to live with around 60 HP, which made him open to get whacked by Khint, but this is an even better power move, as Tiz will automatically revive himself at 1 HP just so he can dab on Ciggma after he reaches half health. In all, definitely the battle I'm most proud of so far.
(This is a stupid and unreliable strategy. It's better to start the fight with the damage dealers at low health and cross your fingers that Khamer starts with either a basic attack or a Stop on Tiz.)
Ciggma balls.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
For this fight, I skipped ahead to Florem, the Land of Thots to pick up some better equipment and spells than what can be bought in Ancheim. You may call that "cheap", I call it "mitigating rng." Khint plays largely the same, though with a propensity to Brave more often, while Khamer is the real nightmare of this fight. His move pool consists of a full party medium strength spell, and a spell that inflicts stop for 1-3 turns on a random party member. He needs to go ASAP, after which the rest of the fight should be simple.
The strategy shown in this video is something dumb I came up with to dab on the A.I. If Khamer starts the fight with Quara, he'll bring the mages to just low enough HP that Edea will automatically defend them from Khint's attacks, after which he'll die from assorted Agilaos. Tiz was weirdly determined to live with around 60 HP, which made him open to get whacked by Khint, but this is an even better power move, as Tiz will automatically revive himself at 1 HP just so he can dab on Ciggma after he reaches half health. In all, definitely the battle I'm most proud of so far.
(This is a stupid and unreliable strategy. It's better to start the fight with the damage dealers at low health and cross your fingers that Khamer starts with either a basic attack or a Stop on Tiz.)



