Uploaded April 2021 | Updated September 2026, 3 days ago
Oh no, they're going to bully the Mag nerds!
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
Same strategy as the last two teams, although it technically lasts a little longer since Alternis can't really die from Interment strats, but by the time he realizes he has other attacks, he's well on his way to dying. Nothing more to say, really.
Oh no, they're going to bully the Mag nerds!
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
Same strategy as the last two teams, although it technically lasts a little longer since Alternis can't really die from Interment strats, but by the time he realizes he has other attacks, he's well on his way to dying. Nothing more to say, really.