Uploaded April 2021 | Updated September 2026, 3 days ago
Strange Journey did it.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
Okay, back on to the story bosses. In her first phase Airy can use a party wide physical attack that even Edea has trouble surviving, and a party wide Stop attack. to get around this, I have Edea start the fight already poisoned, which will bait Airy into using Poison Punisher, which gives us plenty of room to do set up.
From here, it's a simple manner of keeping Airy's BP at one or higher, as this will prompt her to use Slaughter into Poison Punisher, the former which gets handily blocked by Rampart, and the latter becomes completely useless as long as everyone is wearing something with Poison immunity. After 19 Meteors, she geos into her second form, which is a lot less interesting than her first form. Outside of a small chance to charm the whole party turn one, is completely unlosable so long as you have someone with Absorb Magic while Haste World is active. Overall, a pretty fun little puzzle boss.
Strange Journey did it.
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
Okay, back on to the story bosses. In her first phase Airy can use a party wide physical attack that even Edea has trouble surviving, and a party wide Stop attack. to get around this, I have Edea start the fight already poisoned, which will bait Airy into using Poison Punisher, which gives us plenty of room to do set up.
From here, it's a simple manner of keeping Airy's BP at one or higher, as this will prompt her to use Slaughter into Poison Punisher, the former which gets handily blocked by Rampart, and the latter becomes completely useless as long as everyone is wearing something with Poison immunity. After 19 Meteors, she geos into her second form, which is a lot less interesting than her first form. Outside of a small chance to charm the whole party turn one, is completely unlosable so long as you have someone with Absorb Magic while Haste World is active. Overall, a pretty fun little puzzle boss.










