Uploaded July 2010 | Updated September 2026, 34 minutes ago
In Memory of bouncy the sheep, a load of slimes get trapped in the shop! They bounce to music!
Song is Sabrepulse - Lightspeed disco (free released)
In Memory of bouncy the sheep, a load of slimes get trapped in the shop! They bounce to music!
Song is Sabrepulse - Lightspeed disco (free released)

![ArmA 2:Operation Arrowhead - UnitCapture/ UnitPlay Tutorial Part 2 - Firing/ Strafing Run
A quick tutorial on using the UnitCapture/ Unitplay functions.
Codes:
(init)
MyPath2 = compile preprocessFile path2.sqf;
(path)
Path2 =;
Fire2 =;
[Heli2, Path2] spawn BIS_fnc_UnitPlay;
[Heli2, Fire2] spawn BIS_fnc_UnitPlayFiring;
Trigger1
rec = [Heli2,200,20,TRUE] spawn BIS_fnc_UnitCapture;
Trigger2
rec = [] spawn Mypath2;
If Ive missed anything out please let me know! Cheers! ArmA 2:Operation Arrowhead - UnitCapture/ UnitPlay Tutorial Part 2 - Firing/ Strafing Run](https://i.ytimg.com/vi/ePszdYfMRvc/mqdefault.jpg)








