Uploaded December 2010 | Updated September 2026, 2 hours ago
A quick tutorial on using the UnitCapture/ Unitplay functions.
Codes:
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(init)
MyPath2 = compile preprocessFile "path2.sqf";
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(path)
Path2 =;
Fire2 =;
[Heli2, Path2] spawn BIS_fnc_UnitPlay;
[Heli2, Fire2] spawn BIS_fnc_UnitPlayFiring;
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Trigger1
rec = [Heli2,200,20,TRUE] spawn BIS_fnc_UnitCapture;
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Trigger2
rec = [] spawn Mypath2;
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If I've missed anything out please let me know! Cheers!
A quick tutorial on using the UnitCapture/ Unitplay functions.
Codes:
----------------------------------------------------------------------------------
(init)
MyPath2 = compile preprocessFile "path2.sqf";
----------------------------------------------------------------------------------
(path)
Path2 =;
Fire2 =;
[Heli2, Path2] spawn BIS_fnc_UnitPlay;
[Heli2, Fire2] spawn BIS_fnc_UnitPlayFiring;
----------------------------------------------------------------------------------
Trigger1
rec = [Heli2,200,20,TRUE] spawn BIS_fnc_UnitCapture;
----------------------------------------------------------------------------------
Trigger2
rec = [] spawn Mypath2;
----------------------------------------------------------------------------------
If I've missed anything out please let me know! Cheers!










