Bones - Re-Acting by dr_gore2000 & bradsucks @LucasWalter
Bones - Re-Acting by dr_gore2000 & bradsucks  @LucasWalter
Uploaded May 2012 | Updated September 2026, 2 hours ago
Test of a variant on bones animation in osg. Instead of deforming a solid object with bones, I'm deforming a hierarchy of osg nodes.

Featuring 'Re-Acting' remixed by dr_gore2000:

ccmixter.org/media/files/dr_gore2000/6173

And original song by Brad Sucks:

ccmixter.org/media/files/bradsucks/1300

(I'd have put him in the titles also, but I didn't trace back the source of the music before making the video...

The source of the software generating the visuals is here:

binarymillenium.googlecode.com/svn/trunk/bones

binarymillenium
Bones - Re-Acting by dr_gore2000 & bradsucksspectrogram audio paintVimjay - 3D rotation screengrabROS bullet sim tracked vehiclecircle contour flipROS Stop Motion Animation ToolsMIT Vista simulator ROS node911 Media Open LabStarfield parallax side scrollingVimjay - TendrilsROS + OpenCV image distortion and rectificationCubic Bezier Curve Circle Approximation
Lucas Walter |

Bones - Re-Acting by dr_gore2000 & bradsucks

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