Uploaded May 2012 | Updated September 2026, 2 hours ago
Test of a variant on bones animation in osg. Instead of deforming a solid object with bones, I'm deforming a hierarchy of osg nodes.
Featuring 'Re-Acting' remixed by dr_gore2000:
ccmixter.org/media/files/dr_gore2000/6173
And original song by Brad Sucks:
ccmixter.org/media/files/bradsucks/1300
(I'd have put him in the titles also, but I didn't trace back the source of the music before making the video...
The source of the software generating the visuals is here:
binarymillenium.googlecode.com/svn/trunk/bones
binarymillenium
Test of a variant on bones animation in osg. Instead of deforming a solid object with bones, I'm deforming a hierarchy of osg nodes.
Featuring 'Re-Acting' remixed by dr_gore2000:
ccmixter.org/media/files/dr_gore2000/6173
And original song by Brad Sucks:
ccmixter.org/media/files/bradsucks/1300
(I'd have put him in the titles also, but I didn't trace back the source of the music before making the video...
The source of the software generating the visuals is here:
binarymillenium.googlecode.com/svn/trunk/bones
binarymillenium










