Uploaded February 2023 | Updated September 2026, 2 weeks ago
So, I really have no idea how this actually happened but I'll do my best to put together a plausible reason.
As to what happened, I had the Bloodbringer familiar presumably at level 74. I warped over to the Glacial Tomb to fight O.D. as I had just gotten 99% map completion.
As to the explanation, on my way up I killed something. Most likely an Ice Elemental. The planets aligned and Bloodbringer was most likely ready to level up and transform thanks to the Ice Elemental's final touch of XP. I entered the boss room as Bloodbringer was transforming. As a result, he must've been free to do whatever as the normal familiar despawn parameter for cutscenes was bypassed by him not being there to get rid of in the first place?
For whatever reason, Bloodbringer was free to attack O.D. in the cutscene. Furthermore, health is apparently not infinite during cutscenes, and I wore it down. He actually died in the cutscene.
I don't know why but the planets aligned tonight and I was able to get the easiest boss medal of my life. I suppose even time stops are useless against glitches.
So, I really have no idea how this actually happened but I'll do my best to put together a plausible reason.
As to what happened, I had the Bloodbringer familiar presumably at level 74. I warped over to the Glacial Tomb to fight O.D. as I had just gotten 99% map completion.
As to the explanation, on my way up I killed something. Most likely an Ice Elemental. The planets aligned and Bloodbringer was most likely ready to level up and transform thanks to the Ice Elemental's final touch of XP. I entered the boss room as Bloodbringer was transforming. As a result, he must've been free to do whatever as the normal familiar despawn parameter for cutscenes was bypassed by him not being there to get rid of in the first place?
For whatever reason, Bloodbringer was free to attack O.D. in the cutscene. Furthermore, health is apparently not infinite during cutscenes, and I wore it down. He actually died in the cutscene.
I don't know why but the planets aligned tonight and I was able to get the easiest boss medal of my life. I suppose even time stops are useless against glitches.


![Terminator 3: The Redemption - Chapter 4 • AI Upscale [4K]
Terminator 3: The Redemption cutscenes AI upscaled to 4K using Topaz Video AI v4.0.4. Movie clips from the game have been replaced with their 1080p counterparts due to processing constraints.
Obviously, this isnt real 4K. The goal here is to make image look better than it was, maybe even like a seventh generation tech demo e.g. FF7.
All scene transitions are made to match the games version of the movie as closely as possible.
This is purely for preservation purposes only. Terminator 3: The Redemption - Chapter 4 • AI Upscale [4K]](https://i.ytimg.com/vi/rbC6y1NmakU/mqdefault.jpg)
![Atlus USA Trailer - Trauma Team • AI Upscale [4K 60FPS]
Upscaled with Topaz Video AI V4.0.4. Atlus USA Trailer - Trauma Team • AI Upscale [4K 60FPS]](https://i.ytimg.com/vi/rlkhrhxworA/mqdefault.jpg)

![Resident Evil 3.5 Hallucination Version • AI Upscale [4K]
The Resident Evil 3.5 demo- found in the Biohazard 4 Secret DVD (2005) -upscaled to 4K using Topaz Video AI v4.0.4.
Obviously, this isnt real 4K. The goal here is to make image look better than it was, maybe even like a seventh generation tech demo e.g. FF7.
My process was to screen record the video with OBS and play it with DVD player software (Any DVD). The reason was because I had difficulties properly ripping the DVD and the files appeared to be corrupted. Maybe someday Ill find one I can order and upscale from a better dump. Resident Evil 3.5 Hallucination Version • AI Upscale [4K]](https://i.ytimg.com/vi/t3s2Yd5PM9w/mqdefault.jpg)
![A Link to the Past - Gameplay [Native PC Port]
Spoiler alert.
This is not emulated. This is not some overpriced SNES-to-HDMI adapter.
This is The Legend of Zelda: A Link to the Past running natively on Windows. It is ~70-80k lines of C code compiled into an executable that boots straight into the game. If it isnt obvious this is unofficial. No, I cannot give you the game as that is illegal.
Fortunately, Github links to relating projects are not: https://github.com/snesrev/zelda3
The point of this video is to showcase a couple of things, those being a) the game and the various graphical effects, items, sprites, and so forth to demonstrate the above point, and b) to show off the game running by itself in 4:3 and now 16:9 natively.
Timestamps:
[00:00] - Intro
[00:18] - Fish Secret
[02:14] - Flute Boy
[05:07] - Freeing the Duck
[05:53] - Master Sword
[06:28] - Dwarven Swordsmiths Reunited
[08:34] - Mad Batter
[09:14] - Misery Mire Entrance
[09:42] - Turtle Rock Entrance
[10:10] - Ganons Tower Entrance
[10:39] - Armos Rematch A Link to the Past - Gameplay [Native PC Port]](https://i.ytimg.com/vi/tBFrqiIUk5c/mqdefault.jpg)

![[27:38:62] Castlevania: Harmony of Despair - Normal NG+ Ch.1-11 (Emulator; RPCS3)
This run is not valid due to the following reasons:
-Use of an emulator (Use is banned)
-Color Palette #9 is used (Modification is not allowed)
The reason I ran this was to demonstrate the speed difference of using an emulator instead of a console. Harmony of Despair is notorious for long loading times before and after levels, and this alleviates that completely. Furthermore the game itself runs faster in menu and saves almost instantly.
Even with mediocre and sometimes worse gameplay here I still was ahead 1:30 of pb by sheer game performance alone.
I wish Emulator could be a category on speedrun, maybe one day
Laptop Im running this on w/ spec list: https://rog.asus.com/us/laptops/rog-zephyrus/rog-zephyrus-g14-series/ [27:38:62] Castlevania: Harmony of Despair - Normal NG+ Ch.1-11 (Emulator; RPCS3)](https://i.ytimg.com/vi/uKvCXyDkHZ4/mqdefault.jpg)

