Uploaded February 2023 | Updated September 2026, 2 weeks ago
Spoiler alert.
This is not emulated. This is not some overpriced SNES-to-HDMI adapter.
This is The Legend of Zelda: A Link to the Past running natively on Windows. It is ~70-80k lines of C code compiled into an executable that boots straight into the game. If it isn't obvious this is unofficial. No, I cannot give you the game as that is illegal.
Fortunately, Github links to relating projects are not: github.com/snesrev/zelda3
The point of this video is to showcase a couple of things, those being a) the game and the various graphical effects, items, sprites, and so forth to demonstrate the above point, and b) to show off the game running by itself in 4:3 and now 16:9 natively.
Timestamps:
[00:00] - Intro
[00:18] - Fish Secret
[02:14] - Flute Boy
[05:07] - Freeing the Duck
[05:53] - Master Sword
[06:28] - Dwarven Swordsmiths Reunited
[08:34] - Mad Batter
[09:14] - Misery Mire Entrance
[09:42] - Turtle Rock Entrance
[10:10] - Ganon's Tower Entrance
[10:39] - Armos Rematch
Spoiler alert.
This is not emulated. This is not some overpriced SNES-to-HDMI adapter.
This is The Legend of Zelda: A Link to the Past running natively on Windows. It is ~70-80k lines of C code compiled into an executable that boots straight into the game. If it isn't obvious this is unofficial. No, I cannot give you the game as that is illegal.
Fortunately, Github links to relating projects are not: github.com/snesrev/zelda3
The point of this video is to showcase a couple of things, those being a) the game and the various graphical effects, items, sprites, and so forth to demonstrate the above point, and b) to show off the game running by itself in 4:3 and now 16:9 natively.
Timestamps:
[00:00] - Intro
[00:18] - Fish Secret
[02:14] - Flute Boy
[05:07] - Freeing the Duck
[05:53] - Master Sword
[06:28] - Dwarven Swordsmiths Reunited
[08:34] - Mad Batter
[09:14] - Misery Mire Entrance
[09:42] - Turtle Rock Entrance
[10:10] - Ganon's Tower Entrance
[10:39] - Armos Rematch

![[27:38:62] Castlevania: Harmony of Despair - Normal NG+ Ch.1-11 (Emulator; RPCS3)
This run is not valid due to the following reasons:
-Use of an emulator (Use is banned)
-Color Palette #9 is used (Modification is not allowed)
The reason I ran this was to demonstrate the speed difference of using an emulator instead of a console. Harmony of Despair is notorious for long loading times before and after levels, and this alleviates that completely. Furthermore the game itself runs faster in menu and saves almost instantly.
Even with mediocre and sometimes worse gameplay here I still was ahead 1:30 of pb by sheer game performance alone.
I wish Emulator could be a category on speedrun, maybe one day
Laptop Im running this on w/ spec list: https://rog.asus.com/us/laptops/rog-zephyrus/rog-zephyrus-g14-series/ [27:38:62] Castlevania: Harmony of Despair - Normal NG+ Ch.1-11 (Emulator; RPCS3)](https://i.ytimg.com/vi/uKvCXyDkHZ4/mqdefault.jpg)








