Bloodborne - Ludwig Phase 1 AI Freeze @GiantCookieJar
Bloodborne - Ludwig Phase 1 AI Freeze  @GiantCookieJar
Uploaded August 2022 | Updated September 2026, 2 days ago
In this video I'll be explaining how to perform the phase 1 break for the Ludwig fight.

In order to perform this glitch you want to have already activated the fight. So that the fog gate of the fight appears. Once you have a fog gate active you want to face the wall and stand far enough away from the gate to be barely able to enter.

Once positioned correctly your character will end up out of bounds after entering the gate. From there it feels a bit random whether you will get pushed into the arena or not. If you don't get pushed into the arena you will most likely fall off the map. Which is not a big deal since you can just quit out of the game and try again.

The idea for this glitch came from a recent discovery made in dark souls 3. Where someone was able to freeze Aldrich's AI by standing far away enough from the fog gate.

Although we knew that fog gate AI freeze was possible in Demon's Souls Remake and Elden Ring I didn't think they would be possible in Dark Souls and Bloodborne. Mostly because the Remake was done by a different team and some of the mechanics had changed from the original. The fog gate AI freeze in Elden Ring felt like an oversight since that game was so big.

But ever since that discovery in dark souls 3 I have feeling that there might be more AI freezes in the other souls games.

Also This AI is not very useful in speedruns maybe for BL4. But even then I highly doubt it saves any time in that category.
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Bloodborne - Ludwig Phase 1 AI Freeze

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