Uploaded May 2026 | Updated September 2026, 2 weeks ago
Here's the data pack I made for the video. Made for 26.2-snapshot-5, don't expect future updates or bug fixes for it.
github.com/blockerlocker/youtube/blob/main/datapacks/long_arms.zip
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#minecraft
Here's the data pack I made for the video. Made for 26.2-snapshot-5, don't expect future updates or bug fixes for it.
github.com/blockerlocker/youtube/blob/main/datapacks/long_arms.zip
Join my Community Discord!
discord.gg/EBEBtBVKCK
If you'd like to support me, consider tipping on Ko-Fi!
ko-fi.com/blockerlocker
Music usually provided by Ovani Sound, ineedmusic.co, and the Minecraft Creator Safe Playlist
#minecraft






![Monsters Gives Ice? I guess? #minecraft
Heres the Command, Java Only! (filmed in 26.1 but might work in older versions?)
execute as @e[nbt={Brain:{}}] if predicate {condition:minecraft:entity_properties,entity:this,predicate:{targeted_entity:{}}} on target if entity @s[nbt={HurtTime:9s}] run item replace entity @s armor.head with ice[equippable={slot:head,camera_overlay:misc/powder_snow_outline},attribute_modifiers=[{type:movement_speed,id:freeze,amount:-0.8,operation:add_multiplied_base}]]
Join my Community Discord!
https://discord.gg/EBEBtBVKCK
If youd like to support me, consider tipping on Ko-Fi!
https://ko-fi.com/blockerlocker
Music usually provided by Ovani Sound, ineedmusic.co, and the Minecraft Creator Safe Playlist
#minecraft Monsters Gives Ice? I guess? #minecraft](https://i.ytimg.com/vi/CDbe5VeSiVU/mqdefault.jpg)


![Players Become Villagers? Oh no. #minecraft
Here are the commands, JAVA ONLY! (filmed in 26.1)
execute as @a unless items entity @s armor.head player_head[profile=MHF_Villager] run item replace entity @s armor.head with player_head[profile=MHF_Villager,enchantments={binding_curse:1}]
execute as @a if items entity @s weapon.mainhand emerald[!equippable] run item modify entity @s weapon.mainhand {function:set_components,components:{equippable:{slot:saddle,equip_on_interact:1,equip_sound:{sound_id:entity.villager.yes}}}}
execute as @a if items entity @s saddle emerald at @s anchored eyes positioned ^ ^-0.5 ^2 run loot give @p loot {pools:[{rolls:1,entries:[{type:loot_table,value:chests/village/village_armorer},{type:loot_table,value:chests/village/village_butcher},{type:loot_table,value:chests/village/village_cartographer},{type:loot_table,value:chests/village/village_fisher},{type:loot_table,value:chests/village/village_fletcher},{type:loot_table,value:chests/village/village_mason},{type:loot_table,value:chests/village/village_shepherd},{type:loot_table,value:chests/village/village_tannery},{type:loot_table,value:chests/village/village_temple},{type:loot_table,value:chests/village/village_toolsmith},{type:loot_table,value:chests/village/village_weaponsmith}]}]}
execute as @a if items entity @s saddle emerald run item replace entity @s saddle with air
Put them into a Repeating Command Block thats facing into a Chain Command Block, the order doesnt really matter. You could technically even put them in two separate Repeating Command Blocks, but its just cleaner to use one.
execute as @a if predicate {condition:minecraft:entity_properties,entity:this,predicate:{flags:{is_on_ground:1}}} at @s positioned ~ ~-0.0625 ~ unless entity @e[tag=block_decay,distance=..0.5] run summon area_effect_cloud ~ ~ ~ {Radius:0,Duration:20,WaitTime:0,Tags:[block_decay]}
execute at @e[tag=block_decay,nbt={Age:19}] run fill ~-0.3 ~ ~-0.3 ~0.3 ~ ~0.3 air destroy
Dont forget to stand on each Command Block and run /forceload add ~ ~ to make sure they stay loaded, otherwise it stops working when you get too far away! And run /gamerule command_block_output false so it doesnt spam the chat.
Still confused? Join my Community Discord!
https://discord.gg/EBEBtBVKCK
If youd like to support me, consider tipping on Ko-Fi!
https://ko-fi.com/blockerlocker
Music provided by Ovani Sound, ineedmusic.co, and the Minecraft Creator Safe Playlist
#minecraft Players Become Villagers? Oh no. #minecraft](https://i.ytimg.com/vi/Cu1YlV8okqE/mqdefault.jpg)
