Uploaded February 2026 | Updated September 2026, 2 weeks ago
Download: modrinth.com/resourcepack/more-lil-guys
Visuals done with MC Paint by Eroxen: modrinth.com/datapack/mc-paint
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#minecraft
Download: modrinth.com/resourcepack/more-lil-guys
Visuals done with MC Paint by Eroxen: modrinth.com/datapack/mc-paint
Join my Community Discord!
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If you'd like to support me, consider tipping on Ko-Fi!
ko-fi.com/blockerlocker
Music provided by Ovani Sound and ineedmusic.co
#minecraft

![Monsters Gives Ice? I guess? #minecraft
Heres the Command, Java Only! (filmed in 26.1 but might work in older versions?)
execute as @e[nbt={Brain:{}}] if predicate {condition:minecraft:entity_properties,entity:this,predicate:{targeted_entity:{}}} on target if entity @s[nbt={HurtTime:9s}] run item replace entity @s armor.head with ice[equippable={slot:head,camera_overlay:misc/powder_snow_outline},attribute_modifiers=[{type:movement_speed,id:freeze,amount:-0.8,operation:add_multiplied_base}]]
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#minecraft Monsters Gives Ice? I guess? #minecraft](https://i.ytimg.com/vi/CDbe5VeSiVU/mqdefault.jpg)


![Players Become Villagers? Oh no. #minecraft
Here are the commands, JAVA ONLY! (filmed in 26.1)
execute as @a unless items entity @s armor.head player_head[profile=MHF_Villager] run item replace entity @s armor.head with player_head[profile=MHF_Villager,enchantments={binding_curse:1}]
execute as @a if items entity @s weapon.mainhand emerald[!equippable] run item modify entity @s weapon.mainhand {function:set_components,components:{equippable:{slot:saddle,equip_on_interact:1,equip_sound:{sound_id:entity.villager.yes}}}}
execute as @a if items entity @s saddle emerald at @s anchored eyes positioned ^ ^-0.5 ^2 run loot give @p loot {pools:[{rolls:1,entries:[{type:loot_table,value:chests/village/village_armorer},{type:loot_table,value:chests/village/village_butcher},{type:loot_table,value:chests/village/village_cartographer},{type:loot_table,value:chests/village/village_fisher},{type:loot_table,value:chests/village/village_fletcher},{type:loot_table,value:chests/village/village_mason},{type:loot_table,value:chests/village/village_shepherd},{type:loot_table,value:chests/village/village_tannery},{type:loot_table,value:chests/village/village_temple},{type:loot_table,value:chests/village/village_toolsmith},{type:loot_table,value:chests/village/village_weaponsmith}]}]}
execute as @a if items entity @s saddle emerald run item replace entity @s saddle with air
Put them into a Repeating Command Block thats facing into a Chain Command Block, the order doesnt really matter. You could technically even put them in two separate Repeating Command Blocks, but its just cleaner to use one.
execute as @a if predicate {condition:minecraft:entity_properties,entity:this,predicate:{flags:{is_on_ground:1}}} at @s positioned ~ ~-0.0625 ~ unless entity @e[tag=block_decay,distance=..0.5] run summon area_effect_cloud ~ ~ ~ {Radius:0,Duration:20,WaitTime:0,Tags:[block_decay]}
execute at @e[tag=block_decay,nbt={Age:19}] run fill ~-0.3 ~ ~-0.3 ~0.3 ~ ~0.3 air destroy
Dont forget to stand on each Command Block and run /forceload add ~ ~ to make sure they stay loaded, otherwise it stops working when you get too far away! And run /gamerule command_block_output false so it doesnt spam the chat.
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#minecraft Players Become Villagers? Oh no. #minecraft](https://i.ytimg.com/vi/Cu1YlV8okqE/mqdefault.jpg)




![Geyser Sulfur Cube on a Geyser Sulfur Cube on a Geyser Sulfur Cube #minecraft
Here are the commands, Java only! Made in 26.2-snapshot-6.
Paste these commands into a Repeating Command Block pointing into 10 Chain Command Blocks (11 total) all with their arrows pointing to the next Command Block. They must all be either powered by Redstone or set to Always Active instead of Needs Redstone.
execute as @a if items entity @s weapon.mainhand potent_sulfur[!equippable] run item modify entity @s weapon.mainhand {function:set_components,components:{equippable:{slot:head,allowed_entities:sulfur_cube,equip_on_interact:true,equip_sound:entity.sulfur_cube.absorb}}}
execute as @e[type=sulfur_cube] unless items entity @s armor.body * at @s positioned ~-0.5 ~ ~-0.5 if entity @n[type=item,dx=1,nbt={Item:{id:minecraft:potent_sulfur},PickupDelay:0s}] store success entity @n[type=item,dx=0,nbt={Item:{id:minecraft:potent_sulfur},PickupDelay:0s}] Age short 6000 run data modify entity @s equipment.body set from entity @n[type=item,dx=0,nbt={Item:{id:minecraft:potent_sulfur},PickupDelay:0s}] Item
execute as @e[type=sulfur_cube] if items entity @s armor.head potent_sulfur if items entity @s armor.body * at @s anchored eyes run loot spawn ^ ^ ^ loot {pools:[{rolls:1,entries:[{type:slots,slot_source:{type:slot_range,source:this,slots:armor.body}}]}]}
execute as @e[type=sulfur_cube] if items entity @s armor.head potent_sulfur run data modify entity @s equipment.body set from entity @s equipment.head
execute as @e[type=sulfur_cube] if items entity @s armor.head potent_sulfur run data remove entity @s equipment.head
execute as @e[type=sulfur_cube] if predicate {condition:entity_properties,entity:this,predicate:{slots:{armor.body:{items:potent_sulfur}}}} at @s run particle geyser_plume{water_blocks:1} ~ ~1 ~ 0 0 0 0 5
execute as @e[type=sulfur_cube] if predicate {condition:entity_properties,entity:this,predicate:{slots:{armor.body:{items:potent_sulfur}}}} at @s run particle geyser_base{water_blocks:1,burst_impulse_base:1} ~ ~1 ~
execute as @e[type=sulfur_cube] if predicate {condition:entity_properties,entity:this,predicate:{slots:{armor.body:{items:potent_sulfur}},periodic_tick:20}} at @s run playsound block.potent_sulfur.geyser_eruption_active neutral @a ~ ~1 ~
execute as @e[type=sulfur_cube] if predicate {condition:entity_properties,entity:this,predicate:{slots:{armor.body:{items:potent_sulfur}}}} at @s as @e[type=!player,distance=0.01..] positioned ~-0.5 ~0.25 ~-0.5 as @s[dx=0,dy=5] run data modify entity @s Motion[1] set value 0.4
execute as @a run attribute @s gravity modifier remove sulfur_cube:potent_sulfur
execute as @e[type=sulfur_cube] if predicate {condition:entity_properties,entity:this,predicate:{slots:{armor.body:{items:potent_sulfur}}}} at @s positioned ~-0.5 ~0.25 ~-0.5 as @a[dx=0,dy=5] run attribute @s gravity modifier add sulfur_cube:potent_sulfur -1.5 add_multiplied_base
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#minecraft Geyser Sulfur Cube on a Geyser Sulfur Cube on a Geyser Sulfur Cube #minecraft](https://i.ytimg.com/vi/FVFnWrf3TAY/mqdefault.jpg)
![Item Frames = Item Slots #minecraft
Download the Resource Pack! https://modrinth.com/resourcepack/slot-item-frames
Here are the commands for spawning them in vanilla! By default, theyll face south, so if you want them on other surfaces youll have to adjust the position and rotation of them. For my videos I just always build my sets so that the walls face south lol. Oh, and Text Displays only exist in Java Edition, sorry.
Here is the slot background:
execute align xyz positioned ~0.5 ~0.5 ~ summon text_display run data merge entity @s {background:0,transformation:{scale:[5,5,5],translation:[-0.125,-0.75,0]},text:{atlas:gui,sprite:container/slot}}
and here is the item that goes in the slot:
execute align xyz positioned ~0.5 ~0.5 ~0.001 summon text_display run data merge entity @s {background:0,transformation:{scale:[4.444444,4.444444,4.444444],translation:[-0.111111,-0.666666,0]},text:{atlas:items,sprite:item/diamond}}
Still confused? Join my Community Discord!
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Music provided by Ovani Sound, ineedmusic.co, and the Minecraft Creator Safe Playlist
#minecraft Item Frames = Item Slots #minecraft](https://i.ytimg.com/vi/FjrS48KRfBA/mqdefault.jpg)