Uploaded September 2020 | Updated September 2026, 1 week ago
In this Blender hard surface tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender 2.91.
For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crisp surface.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
In this Blender hard surface tutorial I show how to create the base mesh for sculpting an axe, based on the sketch I made previously. I add primitives and put them together to line up with the sketch, for this and also for the sculpting part I use Blender 2.91.
For the blade I will add a subdivison surface modifier later on before I bring it to the high poly mesh, to have a very smooth and crisp surface.
See my social profiles here:
Instagram: instagram.com/jayanamgames
Twitter: twitter.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com










