@SebastianLague
  @SebastianLague
Sebastian Lague | Blender Character Creation (E04: Rigging addendum) @SebastianLague | Uploaded October 2016 | Updated October 2024, 1 day ago.
This episode covers three small modifications I wanted to make before beginning the animation episodes: adding a toe bone, meeting Unity's humanoid rig requirements, and adding simple colours to the model.

Download starting file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E03%20Rigged.blend

Download end file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E04%20Rigged%20v2.blend

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Blender Character Creation (E04: Rigging addendum)Boolean Algebra Correction[Unity] Creating a 2D Platformer (E07. moving platform collisions)[Unity] Procedural Cave Generation (E04. 3D Walls)Introduction to Game Development (E10: collision detection)Procedural Landmass Generation (E18: fixes and optimization)RPG graphics E06: Clothes [Blender]Coding Adventure: Optimizing a Ray Tracer (by building a BVH)Unity Create a Game Series (E22. Audio pt.1)INTEGRATION 01 - Making an RPG in Unity (E03)Procedural Landmass Generation (E11: falloff map)Coding Adventure: Ray Marching

Blender Character Creation (E04: Rigging addendum) @SebastianLague

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER