Sebastian Lague | Blender Character Creation (E04: Rigging addendum) @SebastianLague | Uploaded October 2016 | Updated October 2024, 1 day ago.
This episode covers three small modifications I wanted to make before beginning the animation episodes: adding a toe bone, meeting Unity's humanoid rig requirements, and adding simple colours to the model.
Download starting file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E03%20Rigged.blend
Download end file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E04%20Rigged%20v2.blend
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
This episode covers three small modifications I wanted to make before beginning the animation episodes: adding a toe bone, meeting Unity's humanoid rig requirements, and adding simple colours to the model.
Download starting file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E03%20Rigged.blend
Download end file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E04%20Rigged%20v2.blend
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials