Uploaded January 2019 | Updated September 2026, 2 weeks ago
Call of Duty Blackops 4's Blackout gamemode is currently offering a week long trail period so I thought it was a good time to test it. While the game can run at in a minimum 60fps there is both a high CPU usage issue and a stuttering one which cause it to drop below this. It also likes to crash a lot. Sadly it appears that these are widespread issues with the Blackout gamemode which have not been resolved.
Settings:
Display Mode: Fullscreen
Display Resolution: 1920x1080
Render Resolution: 100
Vertical Sync: Off
Framerate Limit: UNLIMITED
CPU Priority Management: Automatic
Preload Shaders: On
Texture Quality: High
Texture Filtering Quality: Medium
Special Effects Quality
Model Quality: High
Static Reflection Quality: High
Screen Space Reflection: On
Object View Distance: Low
Shadow Quality: Medium
Dynamic Shadows: All
Sepcial Effects Shadows: On
Weapon Shadow: On
Global Illumination Quality: Default
Anti-Aliasing Quality: Medium
Ambient Occlusion Quality: Medium
Motion Blur: Off
Subsurface Scattering: On
Order Independent Transparency: Off
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD
Win10 Home v1809 17763.253
Nvidia Driver 417.71
Ambient Temperature 21.0C +/- 1C
----
Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.
Call of Duty Blackops 4's Blackout gamemode is currently offering a week long trail period so I thought it was a good time to test it. While the game can run at in a minimum 60fps there is both a high CPU usage issue and a stuttering one which cause it to drop below this. It also likes to crash a lot. Sadly it appears that these are widespread issues with the Blackout gamemode which have not been resolved.
Settings:
Display Mode: Fullscreen
Display Resolution: 1920x1080
Render Resolution: 100
Vertical Sync: Off
Framerate Limit: UNLIMITED
CPU Priority Management: Automatic
Preload Shaders: On
Texture Quality: High
Texture Filtering Quality: Medium
Special Effects Quality
Model Quality: High
Static Reflection Quality: High
Screen Space Reflection: On
Object View Distance: Low
Shadow Quality: Medium
Dynamic Shadows: All
Sepcial Effects Shadows: On
Weapon Shadow: On
Global Illumination Quality: Default
Anti-Aliasing Quality: Medium
Ambient Occlusion Quality: Medium
Motion Blur: Off
Subsurface Scattering: On
Order Independent Transparency: Off
--Social Media & Such--
twitch.tv/jackjt8
twitter.com/jackjt8
facebook.com/Jackjt8
---Specs--
MSI GE62VR 7RF
i7-7700hq 2.8GHz (3.4GHz all core turbo)
16GB 2400MHz DDR4
GTX 1060 3GB
128GB Sata m.2 + 1TB 5400RPM HDD
Win10 Home v1809 17763.253
Nvidia Driver 417.71
Ambient Temperature 21.0C +/- 1C
----
Recorded at 1080p60@50mbps and encoded at 2160p60@50mbps.










