BitS: CWT Update @supermarble94
BitS: CWT Update  @supermarble94
Uploaded May 2024 | Updated September 2026, 2 weeks ago
I ran into an issue during practice, in that I ended up getting thrown off the ledge even though the HOLP should have been theoretically in the right spot. As it turns out, the setup I had before had an error in testing that it worked, being that when I had tested it, I had hacked Mario to be holding a clone of chuckya with hat in hand to send it up to the HOLP. What I hadn't considered would be the effect that has on the anchor, or more specifically the lack of an effect on the anchor that would otherwise be there if I had grabbed chuckya. So I went back and did it the correct way, and found out that there was roughly a 25% chance of getting thrown off the edge. **This was the case for my 70abc in 2xA run I did before.** Needless to say, I was very lucky.

This new setup addresses that issue, and also makes it marginally easier to set up overall, since there are no more 1f pause buffers for it in CCM. Additionally, I also found a setup for the BCA light grab of chuckya, so I go over that as well.
BitS: CWT UpdateBHDS: Monkey Wrench FC 100% (550805)SSL: 100 coins on Wii VC [RTA]Guitar Hero DS Games STRUMMING FIXSSL: Easier HOLP for Reds 0xASSL: Free Flying for 8 Red Coins on Act 1 0xA 3643 +201 HOLP [RTA]WDW: Go to Town for Red Coins 0xA 35235 [TAS]BitS: 1xA setups (HOLP, Axle walk, CWT, Pipe) [RTA]WDW: Go to Town for Red Coins 0xA 4:31:24 [RTA]BitS: No Reds 0xA in 41:08.97 [RTA]GH1 Ziggy Stardust FC, but Im not allowed to strum HOPOsGH2: Detonation Coop FC 100% (820113)
supermarble94 |

BitS: CWT Update

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER