Uploaded July 2013 | Updated September 2026, 1 week ago
Following up the cloud technique I had an idea to set my Tahu pawn on fire. He is the Toa of fire after all.
So this would be like the rage/overcharge effect if Tahu were to become a character in an Action/Spectacle Fighter game.
Apart from the Pawn Mesh, everything was created by using UDK assets and modifying them. I also wrote a couple of lines of code to make the effect toggleable.
Following up the cloud technique I had an idea to set my Tahu pawn on fire. He is the Toa of fire after all.
So this would be like the rage/overcharge effect if Tahu were to become a character in an Action/Spectacle Fighter game.
Apart from the Pawn Mesh, everything was created by using UDK assets and modifying them. I also wrote a couple of lines of code to make the effect toggleable.










