Uploaded June 2026 | Updated September 2026, 2 weeks ago
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“Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform and hardware subsidy, but our annual revenue has declined nearly half a billion during that time,” Asha wrote. “Going forward, this cannot continue.” Xbox CEO intends to slash the marketing budget and reduce costs in other areas of the business, per Bloomberg
Xbox has spent $20 billion over last few years on content and platform (excluding Activision), but revenue has dropped significantly. Xbox plans 'major reset' at the company going forward as the business falls under strain:
▪️Excluding Activision, Xbox has lost roughly half a billion dollars in revenue per year over the past five years
▪️Will end this fiscal year at ~3% profitability, down year-over-year
▪️Prices for console storage components will be 5x what they were last Fall
▪️Xbox has been impacted "more greatly" than many of their peers due to choice made in the past 5 years
▪️Need new business models and partnerships for hardware, committed to Helix
▪️Xbox is "overextended" after expanding the amount of first party studios
▪️"Need to reassess the balance" in investment priorities for the next 5 years
▪️Will "evolve and rebuild our stack and look at capabilities across all of Xbox and potential M&A to help us win in hardware, PC, mobile, and streaming" Xbox CEO Asha Sharma removed a planned Halo Campaign Evolved trailer from PlayStation’s State of Play, potentially “damaging the relationship between” Xbox and Sony, Bloomberg report
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“Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform and hardware subsidy, but our annual revenue has declined nearly half a billion during that time,” Asha wrote. “Going forward, this cannot continue.” Xbox CEO intends to slash the marketing budget and reduce costs in other areas of the business, per Bloomberg
Xbox has spent $20 billion over last few years on content and platform (excluding Activision), but revenue has dropped significantly. Xbox plans 'major reset' at the company going forward as the business falls under strain:
▪️Excluding Activision, Xbox has lost roughly half a billion dollars in revenue per year over the past five years
▪️Will end this fiscal year at ~3% profitability, down year-over-year
▪️Prices for console storage components will be 5x what they were last Fall
▪️Xbox has been impacted "more greatly" than many of their peers due to choice made in the past 5 years
▪️Need new business models and partnerships for hardware, committed to Helix
▪️Xbox is "overextended" after expanding the amount of first party studios
▪️"Need to reassess the balance" in investment priorities for the next 5 years
▪️Will "evolve and rebuild our stack and look at capabilities across all of Xbox and potential M&A to help us win in hardware, PC, mobile, and streaming" Xbox CEO Asha Sharma removed a planned Halo Campaign Evolved trailer from PlayStation’s State of Play, potentially “damaging the relationship between” Xbox and Sony, Bloomberg report


![My BRUTALLY Honest Review for Mina the Hollower! (PS5/Switch 2/Xbox)
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Mina the Hollower is an upcoming action-adventure game being developed and published by Yacht Club Games. It is scheduled for release on Linux, macOS, Nintendo Switch, Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S on May 29, 2026. The games main character is Mina, a genius inventor and mouse who has created advances in Spark Technology. She is a Hollower, a member of a guild dedicated to studying the Earth. She wields a whip, called the Nightstar, as a weapon, allowing her to attack in four directions. Additionally, Mina can take advantage of a technique known as Hollowing. This grants her the ability to burrow underground for a short time as a way to traverse short distances quickly and cross gaps, all while being completely invincible in the process.[1]
Alongside her whip, Mina is able to use sidearms such as hatchets and daggers, being able to hold only one at a time. Trinkets can be equipped to provide permanent boosts to her navigational and combative abilities.[1][2]
The game is in a 3/4 isometric perspective, similar to Game Boy Color games such as The Legend of Zelda: Oracle of Seasons and Oracle of Ages.[1] My BRUTALLY Honest Review for Mina the Hollower! (PS5/Switch 2/Xbox)](https://i.ytimg.com/vi/icDHm6jzzNA/mqdefault.jpg)


![TONS OF NEW GTA 6 DETAILS! 30fps even on PS5 Pro, 80 hours of story, SO MUCH GAMEPLAY!!
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if thats what 30fps is, I think youre overdoing it big time, huh? These are the smoothest 30fps Ive ever seen in my life. Its borderline 50 at this point. mentioned the GTA 6 Netflix thing.
So I watched it in a room full of mostly non gamers and all were BLOWN AWAY. Kept saying it looked like a movie. Grand Theft Auto VI Plays Best On PS5 November 19th:
SIE and Rockstar Games work together to deliver the best experience on PS5 by leveraging its innovative features.
Since Grand Theft Auto first arrived on the original PlayStation in 1997, the series has defined generations of play. We know players are excited for Grand Theft Auto VI, which heads to the state of Leonida — home to the neon-soaked streets of Vice City and beyond, in the biggest, most expansive evolution of the series yet.
Thanks to the close partnership between Sony Interactive Entertainment and Rockstar Games, Grand Theft Auto VI will play best on PS5 by taking advantage of PS5’s immersive features to deliver a deeply engaging single-player experience when it launches on November 19.
PS5 puts you in the center of the game world with the DualSense wireless controller reacting to your actions and bringing the sights, sounds, and sensations of Jason and Lucia’s story into the palm of your hands. The controller’s haptic feedback offers responsive vibrations, while its adaptive triggers provide dynamic resistance. The controller’s integrated speaker also adds another dimension to key moments and interactions, with sound effects from the controller enhanced by haptic feedback.
And I get it, looks SENSATIONAL. Realistic graphics edit. Looks like you can store and change outfits in your car in GTA 6, in an identical manner to how it is done in RDR2.
Also the HUD design is a bit meh, It might grow on me but it feels too devoid of character in comparison to the other GTAs and RDR games Players may need to learn how to maintain a relationship for GTA 6. Digital Foundry calls GTAVI “perhaps the most impressive showcase we’ve ever seen in real time rendering”.
▪️Runs at 1440p resolution on base PS5. No FSR or other upscaling.
▪️Potentially RT shadows during cutscenes only, shadow maps in gameplay
▪️Some reflections default to SSR and cubemaps (for mirror) for performance efficiency
▪️Extremely impressed with the NPC and traffic system
▪️Rare frame rate drops
• Optional romance story between Jason & Lucia - managed by having the two spend time together outside of missions
• Ways to strengthen the relationship include going shopping, visiting hair salons & doing robberies together
• Ignoring text messages from the other may negatively affect your relationship
• When playing as one character, you can summon the other to help out I think it’s interesting that Rockstar didn’t bill it as a GTA 6 gameplay breakdown/deep dive. It was called an Extended Look, and that’s essentially what it is. My favorite moment in the GTA 6 gameplay reveal Snapmatic returns as GTA VIs Instagram social network, but Jason and Lucia apparently cannot post to it because they are fugitives and dont want to leave a digital footprint.
▪️ Doomscrolling on social media
▪️ Vertical, short-form-video-style social feeds
[STORY]
▪️ The main story can take up to 80 hours to complete, with optional goals carrying narrative ramifications, according to co-studio head Rob Nelson when he completed the game in February
▪️ This story is designed for multiple playthroughs based on your decisions.
▪️ To continue on select story missions, you may need to help fund them to gain access.
[GAMEPLAY]
▪️ Entirely reworked movement for running, jumping and climbing to feel smoother. The gameplay presentation looks akin to Naughty Dogs motion-matching tech, which is something Rockstar patented some time ago.
This was THE moment where everything clicked: The fantastic driving physics, insane visuals, the AMAZING soundtrack, dialogue, the NPCs, and SO MANY ACTIVITIES.
The most dense open world Ive ever seen. 4K uncompressed footage:
A lot of the clips shown are literally from the same missions that were included in Trailer 1/2. It’s just MORE of what we’ve already seen with actual behind the shoulder gameplay.
Honestly, it wouldn’t surprise me if we get another trailer that actually breaks down the certain mechanics and features, like RDR2 and GTA 5’s gameplay videos. Was the GTA VI reveal mid? Insane graphics and goood writing, but no definite information on new mechanics, Multiplayer, new locations but considering this is coming out in two months there is a lot left unaswered... TONS OF NEW GTA 6 DETAILS! 30fps even on PS5 Pro, 80 hours of story, SO MUCH GAMEPLAY!!](https://i.ytimg.com/vi/ivyYkQc52SY/mqdefault.jpg)




