Uploaded October 2014 | Updated September 2026, 9 hours ago
Black Flag Online (BFO) fifth progress report showing a demo (with download for testing), welcoming new staff, website information and more! (more info + download below)
DevBuild v0.5:
Windows: http://smarturl.it/BFOP5DW
Mac: http://smarturl.it/BFOP5DM
► All BFO Videos: http://smarturl.it/BFO
● News & Info: http://smarturl.it/BFONews
● Pre-Alpha/Development Updates: http://smarturl.it/BFOPAU
● Sneak Previews: http://smarturl.it/BFOSP
● Website Updates: http://smarturl.it/BFOWU
Official article/message:
Ahoy!
We hoped to have a bit more done in this update, as far as the game itself goes. But we did manage to make some progress…
========================================================================
Port Royal Progress:
You may have seen @JohnnyDaPirate's last video, where he showed off the 0.4 DevBuild.
That build's purpose was only to test some textures within the Unity Engine, to see how they'd look in-game. It also did not include a download for the public.
Well, for the first time since our first demo we released shortly after we announced BFO, we're sharing with you a demo, the 0.5 DevBuild, which is available for you to download.
Screenshot - http://i.imgur.com/GLin6kh.jpg
Note: This demo is not a representation of the final product, nor is it a final product, it is a Pre-Alpha development build, and BFO is still actively in development and improving.
This build is the beginning of us building Port Royal within the Unity Engine.
The Dock walls, Archway, and Docks itself are blockouts that will be refined in the next update.
What's happening with Port Royal is, we're taking the models that we already made and showed in past updates, and remaking them so they're better optimized, and adding some stylization to them. Then we are creating the textures for them.
There are some small details, that need to be worked out. Wood work on the buildings is currently just a modified version of the original wood texture I painted, but we really need to custom paint a texture for each piece of wood, especially since the textures are slightly blurry on the model. We weren't able to complete some small details like that, nor the window textures in this update. We wanted to have a update up this weekend, so we had to kind of leave a few things out. We'll hopefully have all the details done in the 0.6 Dev Build.
Downloads:
Windows - http://smarturl.it/BFOP5DW
OSX - http://smarturl.it/BFOP5DM
NOTE: If you'd like to help us, send a screenshot of your FPS/System specs (Tools for system specs and memory usage/FPS is built into the demo) or leave a comment of your specs and FPS (and quality setting), so we can work to further improve.
Change log:
Added Arch Blockout
Added pause menu (with quit button)
Added Building
Added Dock Blockout
Added MMO Camera
Added FPS counter
Added System Memory Monitor
Added System Spec Sheet
Added Road Blockouts
Added Planter Wall Blockouts
Added Plants to planter
Added a Temporary Grass Texture
Added Placeholder footstep sound
Added Placeholder Character Model
Added Build Version Text to the client
Stylized building a bit, and optimized it.
Added Placeholder building
Added Placeholder Water (Default Unity water, didn't optimize/style yet.)
Known Issues:
Some flickering is present on lower quality settings
Some of the textures are blurred (need to custom paint them for the model)
Road Blockout Texture has some stretching and misalignments in place's.
Arch way is see-through from some angles.
Road inside the Arch has gapping.
Terrain below water is too high up.
FPS Is capped at 60 - due to VSync, which we can't disable because it creates the bug below.
When VSync is disabled, camera becomes uncontrollably fast. (working on a fix)...
Continue reading at blackflagonline.com/index.php?threads/progress-report-5-demo-new-staff-website-more.77
Black Flag Online links:
● Official site/forums: blackflagonline.com
● Official FaceBook: facebook.com/BlackFlagOnline
● Official YouTube channel: youtube.com/channel/UCtM5zHlx7eAQG8e0ZOnBBMA
● JDP Official Video Updates: http://smarturl.it/BFO
Other POTCO-inspired projects:
● Buccaneer’s Online (New MMO): http://smarturl.it/BOMMO
● Caribbean Pirates Online (POTCO Remake): http://smarturl.it/CPO
● Fortunes of the High Seas (Minecraft): http://smarturl.it/FOTHS
● Pirates House (POTCO Remake): http://smarturl.it/PHMMO
● Pirates of the Golden Sea (New MMO): http://smarturl.it/POTGS
● Pirates Online Emulator (POTCO Remake): http://smarturl.it/POEMMO
● Pirates Online Rewritten (POTCO Remake): http://smarturl.it/PORMMO
● Pirates Redemption (New MMO): http://smarturl.it/PRMMO
● POTCO Infinite (POTCO Remake): http://smarturl.it/POTCOInfinite
● The World of POTCO (Minecraft): http://smarturl.it/MCPOTCO
Affiliated sites:
● Pirates Forums: http://
● Pirates Online Wiki: piratesonline.wikia.com
●
Black Flag Online (BFO) fifth progress report showing a demo (with download for testing), welcoming new staff, website information and more! (more info + download below)
DevBuild v0.5:
Windows: http://smarturl.it/BFOP5DW
Mac: http://smarturl.it/BFOP5DM
► All BFO Videos: http://smarturl.it/BFO
● News & Info: http://smarturl.it/BFONews
● Pre-Alpha/Development Updates: http://smarturl.it/BFOPAU
● Sneak Previews: http://smarturl.it/BFOSP
● Website Updates: http://smarturl.it/BFOWU
Official article/message:
Ahoy!
We hoped to have a bit more done in this update, as far as the game itself goes. But we did manage to make some progress…
========================================================================
Port Royal Progress:
You may have seen @JohnnyDaPirate's last video, where he showed off the 0.4 DevBuild.
That build's purpose was only to test some textures within the Unity Engine, to see how they'd look in-game. It also did not include a download for the public.
Well, for the first time since our first demo we released shortly after we announced BFO, we're sharing with you a demo, the 0.5 DevBuild, which is available for you to download.
Screenshot - http://i.imgur.com/GLin6kh.jpg
Note: This demo is not a representation of the final product, nor is it a final product, it is a Pre-Alpha development build, and BFO is still actively in development and improving.
This build is the beginning of us building Port Royal within the Unity Engine.
The Dock walls, Archway, and Docks itself are blockouts that will be refined in the next update.
What's happening with Port Royal is, we're taking the models that we already made and showed in past updates, and remaking them so they're better optimized, and adding some stylization to them. Then we are creating the textures for them.
There are some small details, that need to be worked out. Wood work on the buildings is currently just a modified version of the original wood texture I painted, but we really need to custom paint a texture for each piece of wood, especially since the textures are slightly blurry on the model. We weren't able to complete some small details like that, nor the window textures in this update. We wanted to have a update up this weekend, so we had to kind of leave a few things out. We'll hopefully have all the details done in the 0.6 Dev Build.
Downloads:
Windows - http://smarturl.it/BFOP5DW
OSX - http://smarturl.it/BFOP5DM
NOTE: If you'd like to help us, send a screenshot of your FPS/System specs (Tools for system specs and memory usage/FPS is built into the demo) or leave a comment of your specs and FPS (and quality setting), so we can work to further improve.
Change log:
Added Arch Blockout
Added pause menu (with quit button)
Added Building
Added Dock Blockout
Added MMO Camera
Added FPS counter
Added System Memory Monitor
Added System Spec Sheet
Added Road Blockouts
Added Planter Wall Blockouts
Added Plants to planter
Added a Temporary Grass Texture
Added Placeholder footstep sound
Added Placeholder Character Model
Added Build Version Text to the client
Stylized building a bit, and optimized it.
Added Placeholder building
Added Placeholder Water (Default Unity water, didn't optimize/style yet.)
Known Issues:
Some flickering is present on lower quality settings
Some of the textures are blurred (need to custom paint them for the model)
Road Blockout Texture has some stretching and misalignments in place's.
Arch way is see-through from some angles.
Road inside the Arch has gapping.
Terrain below water is too high up.
FPS Is capped at 60 - due to VSync, which we can't disable because it creates the bug below.
When VSync is disabled, camera becomes uncontrollably fast. (working on a fix)...
Continue reading at blackflagonline.com/index.php?threads/progress-report-5-demo-new-staff-website-more.77
Black Flag Online links:
● Official site/forums: blackflagonline.com
● Official FaceBook: facebook.com/BlackFlagOnline
● Official YouTube channel: youtube.com/channel/UCtM5zHlx7eAQG8e0ZOnBBMA
● JDP Official Video Updates: http://smarturl.it/BFO
Other POTCO-inspired projects:
● Buccaneer’s Online (New MMO): http://smarturl.it/BOMMO
● Caribbean Pirates Online (POTCO Remake): http://smarturl.it/CPO
● Fortunes of the High Seas (Minecraft): http://smarturl.it/FOTHS
● Pirates House (POTCO Remake): http://smarturl.it/PHMMO
● Pirates of the Golden Sea (New MMO): http://smarturl.it/POTGS
● Pirates Online Emulator (POTCO Remake): http://smarturl.it/POEMMO
● Pirates Online Rewritten (POTCO Remake): http://smarturl.it/PORMMO
● Pirates Redemption (New MMO): http://smarturl.it/PRMMO
● POTCO Infinite (POTCO Remake): http://smarturl.it/POTCOInfinite
● The World of POTCO (Minecraft): http://smarturl.it/MCPOTCO
Affiliated sites:
● Pirates Forums: http://
● Pirates Online Wiki: piratesonline.wikia.com
●










