Uploaded June 2026 | Updated September 2026, 2 weeks ago
🏃 This feature cuts hours off your high poly workflow
Build your mesh with booleans, subdiv, and floaters; no cleanup needed. Import straight into Marmoset Toolbag.
Use the Bevel Shader for edge definition, duplicate the setup, reduce booleans for your low poly, then unwrap and bake.
Need to make changes? Update the high poly, rebake, and everything updates instantly.
🏃 This feature cuts hours off your high poly workflow
Build your mesh with booleans, subdiv, and floaters; no cleanup needed. Import straight into Marmoset Toolbag.
Use the Bevel Shader for edge definition, duplicate the setup, reduce booleans for your low poly, then unwrap and bake.
Need to make changes? Update the high poly, rebake, and everything updates instantly.
![Part 2: Painting 3D Details with Vector Layers in Toolbag | Cargo Ship Series
Welcome to our 6-part tutorial series on baking, texturing, and rendering a 3D hard surface asset in Marmoset Toolbag.
Part 2 covers how to texture mechanical and repetitive details on your low poly mesh using Toolbag’s game-changing Vector Layers. What was once a tedious modeling task is now a meditative 3D painting process. Draw surface detail non-destructively using lines, shapes, and organic brushes, and even perform Boolean operations with ease.
👉 Watch Part 3: [link]
🎬 Watch the full series here: https://www.youtube.com/playlist?list=PLGF3H3 dgDgpmnorUhQSpQvSGqNqvMio
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Chapters:
0:00 - Introduction
1:20 - Drawing Panel Lines w/ Vector Layers
2:28 - Enabling Symmetry
3:46 - Editing Vector Profiles
5:27 - Disabling Symmetry on Individual Vector Layers
6:17 - Vector Layers Organization
7:28 - Drawing Rivet Details
9:32 - Drawing Panels with Shape Vectors
11:39 - Detailing with Radial Symmetry
13:53 - Outro Part 2: Painting 3D Details with Vector Layers in Toolbag | Cargo Ship Series](https://i.ytimg.com/vi/py_c44nPbiY/mqdefault.jpg)









