Bevel Shader Workflow in Marmoset Toolbag @marmosetco
Bevel Shader Workflow in Marmoset Toolbag  @marmosetco
Uploaded June 2026 | Updated September 2026, 2 weeks ago
🏃 This feature cuts hours off your high poly workflow

Build your mesh with booleans, subdiv, and floaters; no cleanup needed. Import straight into Marmoset Toolbag.

Use the Bevel Shader for edge definition, duplicate the setup, reduce booleans for your low poly, then unwrap and bake.

Need to make changes? Update the high poly, rebake, and everything updates instantly.
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Bevel Shader Workflow in Marmoset Toolbag

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