Uploaded April 2026 | Updated September 2026, 2 weeks ago
Download project files:
voxyde.com/houdini-nuke-tutorials/better-pyro-control-in-houdini
One common issue with continuous emissions is velocity buildup.
Over time, simulations can become overly aggressive and harder to art direct. In this tutorial, I break down a simple but powerful technique to counter that behavior.
You’ll learn how to:
- Prevent unwanted velocity accumulation in pyro sims
- Use Gas Damp as a counter-force to gradually remove excess motion
- Maintain cleaner, more controlled fire and smoke behavior while preserving your source density
This is a quick, practical tip that can make a big difference in how predictable and directable your simulations feel.
Download project files:
voxyde.com/houdini-nuke-tutorials/better-pyro-control-in-houdini
One common issue with continuous emissions is velocity buildup.
Over time, simulations can become overly aggressive and harder to art direct. In this tutorial, I break down a simple but powerful technique to counter that behavior.
You’ll learn how to:
- Prevent unwanted velocity accumulation in pyro sims
- Use Gas Damp as a counter-force to gradually remove excess motion
- Maintain cleaner, more controlled fire and smoke behavior while preserving your source density
This is a quick, practical tip that can make a big difference in how predictable and directable your simulations feel.










