Bengine Game Challenge 1: Zombie Game! Pt. 3 @makinggameswithben
Bengine Game Challenge 1: Zombie Game! Pt. 3  @makinggameswithben
Uploaded October 2014 | Updated September 2026, 2 weeks ago
***ATTENTION*** Thanks to nRxUs who noticed that as of GLM 0.9.6m glm::rotate uses radians instead of degrees! See Jesse Derochie's comment below for more information.

In part 3 we add NPCs to the game and give them some very simple AI! We also finish up some proper collision code!

If you get stuck, don't hesitate to ask me questions in the comments!



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Bengine Game Challenge 1: Zombie Game! Pt. 3Game Challenge 3: ASCII Roguelike!Advanced C++/Graphics Tutorial 27: Debug vs Release modeAdvanced C++/Graphics Tutorial 1: Installing GLEW (Windows)C++/Game Tutorial 34: Pure Virtual Functions and Abstract Classes!Advanced C++/Graphics Tutorial 34: Audio, friend keywordC++/Game Tutorial 26.5: Debugging!Advanced C++/Graphics Tutorial 25: Getting Click Position!Advanced C++/Graphics Tutorial 51: Basic 2D Lighting, Additive BlendingC++/Game Tutorial 32: Polymorphism and the Virtual Keyword!C++/Game Tutorial 26: Stack vs Heap memory!Advanced C++/Graphics Tutorial 45: Finished IMainGame + IGameScreen
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Bengine Game Challenge 1: Zombie Game! Pt. 3

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