Uploaded August 2020 | Updated September 2026, 1 week ago
Decided to work on this more since I have nothing to do. Originally titled "Postclassic GP Kart," I've renamed it to be more lore-friendly for BeamNG.
New stuff:
- Braced and rigidified frame and seat
- Revised front wheel geometry, with more accurate KPI and caster
- Wheel and bumper bar flexbodies
- New materials
- New tire physics (much grippier, sharper lateral grip curve, greatly reduced wheel skipping)
I've been playing some KartKraft lately and I feel like I've gotten it quite close in terms of handling. No ETA but there's still a lot of work to do.
Decided to work on this more since I have nothing to do. Originally titled "Postclassic GP Kart," I've renamed it to be more lore-friendly for BeamNG.
New stuff:
- Braced and rigidified frame and seat
- Revised front wheel geometry, with more accurate KPI and caster
- Wheel and bumper bar flexbodies
- New materials
- New tire physics (much grippier, sharper lateral grip curve, greatly reduced wheel skipping)
I've been playing some KartKraft lately and I feel like I've gotten it quite close in terms of handling. No ETA but there's still a lot of work to do.









![RPCS3 0.0.7-8871 - Gran Turismo 6 v1.16: Midfield Raceway + Deadlock/Hang
Interestingly, this version of Gran Turismo 6 has a 24FPS hang, nearly identical if not the same as MGS4s hang. (Using rajkostos hacked MGS4 build does not solve the problem and only introduces more graphical bugs)
In addition, the later versions also seem to be more susceptible to a Working buffer not big enough crash, especially when trying to play with a higher resolution.
PC Specifications:
i7-9700K 4.9Ghz
16GB DDR4-2133
GTX 980 Ti
Windows 10 1903
Gran Turismo 6 [BCUS98296] v1.16
RPCS3 0.0.7-8871
PPU LLVM
SPU LLVM
SPU Safe
TSX Enabled
Vulkan
1280x720
Write Color Buffers On
Read Depth Buffers On
Read Color Buffers On
Disable ZCull On RPCS3 0.0.7-8871 - Gran Turismo 6 v1.16: Midfield Raceway + Deadlock/Hang](https://i.ytimg.com/vi/vTqrRqUVpyo/mqdefault.jpg)
