Assetto Corsa Rally - PSVR2 Dynamic Foveated Rendering (DFR) @Kirbyguy222
Assetto Corsa Rally - PSVR2 Dynamic Foveated Rendering (DFR)  @Kirbyguy222
Uploaded November 2025 | Updated September 2026, 1 week ago
ACR isn't officially VR compatible (yet?), but using UEVR we can get a taste. All settings low/ultra low except for Textures and Car Instruments, with PSVR2 Toolkit + OpenXR Toolkit to enable aggressive eye-tracked dynamic foveated rendering to squeeze out as much performance on an RTX 4090. The game is running using the "-dx11" flag as OpenXRTK crashes using DX12.

PSVR2 Toolkit: github.com/BnuuySolutions/PSVR2Toolkit
UEVR nightly: github.com/praydog/UEVR-nightly
OpenXR Toolkit: mbucchia.github.io/OpenXR-Toolkit

Render Resolution: 3400x3468
OpenXR Toolkit Settings:
Inner Ring: 25%
Middle Resolution: 1/16
Outer Ring: 90%
Outer Resolution: Cull
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Assetto Corsa Rally - PSVR2 Dynamic Foveated Rendering (DFR)

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