Battlefield 6 Stationary TOW @Ravic
Battlefield 6 Stationary TOW  @Ravic
Uploaded November 2025 | Updated September 2026, 3 weeks ago
Some one handed Battlefield 6 TOW missile ASMR. My main issues with the stationary TOW missile emplacements in Battlefield 6 are most are locked to some limited field of view or limit range of movement so they can only cover one side of a battlefield, the tracking seems inconsistent at times, and they are so bright ( solar road flares ) I don't see why they bothered putting them in if they were going to make them so visibly obvious to anyone in the air.

With the limited view a lot of the TOW emplacements across most of the maps can't spin or move 360 degrees. For some maps it makes objectives and sections of maps a bit unbalanced. Overall from a gameplay and shenanigans aspect, having them be able to turn 360 degrees would benefit those two aspects and the emplacements are already limited enough vertically.

The tracking seems inconsistent when a lot of movement is involved, like the speed at which you turn or move your view increases or slows the speed at which the rocket accelerates. This might be less apparent or less noticeable on lower hz or consoles or controllers where they have lower update rates.

Because of how bright the rocket is any average pilot can see it coming from so far away and avoid it or go above it's height limit or just stay out of its range and destroy the stationary TOW emplacement since that is possible for all the air vehicles except maybe the blackhawk. It's way too easy for them to see it. How much hand holding are DICE/BF Studios going to do for vehicle players before they remember the infantry gameplay loop is more important in a Battlefield game, you know because there aren't 64 vehicles on every map for every player because this isn't War Thunder or World of Tanks. I recall DICE buffing the AT4 in BC2 multiple times because only the 1% could use it to shoot down helicopters and they wanted it to be possible for the majority infantry players, what happened to that game design...

0:00 Blind Shot
1:51 Manhattan Bridge
2:24 Mirak Valley
7:02 Operation Firestorm
8:23 Liberation Peak

Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
youtube.com/user/fucer007
open.spotify.com/artist/54ywwFzbwm2HWXEq8Cnh9W?si=CmaBgheqSwKo25y9rYuoeA

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Battlefield 6 Stationary TOW

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