Uploaded November 2025 | Updated September 2026, 1 week ago
Restriction: Cat Limit 15
Introducing Deathshund:
Deathshund is Zombie variant of Dagshund that acts as a backliner enemy as opposed to the frontline nature of Dagshund. In COTC 3 Outbreaks, Deathshund always appears at 150%.
Stats (150%):
HP - 1,200,000
KBs - 1
Speed - 8
Range - 440
Damage - 45,000
DPS - 7,031
Abilities:
- 100% Freeze for 2 sec
- Burrows 900 range once
- Revives with 100% HP in 8 sec once
Deathshund shares many similarities with Lenoir functionally, albeit with the standard Zombie abilities on top. It's important to save your Holy Blast to take a chunk off of Deathshund's HP and prevent burrows as it is very difficult to regain lost space against it. You're kind of forced to just chip away at it when you can as the only reliable non-uber counter to it is Brainwashed Island, who I am not allowed to use for the sake of accessibility. Although backliners can work, none of the no uber options have Zombie Killer. Though not necessarily dangerous on its own, Deathund proves to be extremely difficult to break through and will often be the last thing to die on the stage. Would be a shame if you had to tear through one of these quickly...
...though if you did, this would be a good example of how to do so. Ideally, Hblast takes down 40% of its HP off the bat, but Bahamut can do a good amount of damage to Deathshund between attacks. It isn't too hard to time a Chadbear or Chief to deal the finishing blow. Use the increased cat limit to your advantage here when dealing with the Star Peng spam and go for the kill on Deathshund right after that.
Restriction: Cat Limit 15
Introducing Deathshund:
Deathshund is Zombie variant of Dagshund that acts as a backliner enemy as opposed to the frontline nature of Dagshund. In COTC 3 Outbreaks, Deathshund always appears at 150%.
Stats (150%):
HP - 1,200,000
KBs - 1
Speed - 8
Range - 440
Damage - 45,000
DPS - 7,031
Abilities:
- 100% Freeze for 2 sec
- Burrows 900 range once
- Revives with 100% HP in 8 sec once
Deathshund shares many similarities with Lenoir functionally, albeit with the standard Zombie abilities on top. It's important to save your Holy Blast to take a chunk off of Deathshund's HP and prevent burrows as it is very difficult to regain lost space against it. You're kind of forced to just chip away at it when you can as the only reliable non-uber counter to it is Brainwashed Island, who I am not allowed to use for the sake of accessibility. Although backliners can work, none of the no uber options have Zombie Killer. Though not necessarily dangerous on its own, Deathund proves to be extremely difficult to break through and will often be the last thing to die on the stage. Would be a shame if you had to tear through one of these quickly...
...though if you did, this would be a good example of how to do so. Ideally, Hblast takes down 40% of its HP off the bat, but Bahamut can do a good amount of damage to Deathshund between attacks. It isn't too hard to time a Chadbear or Chief to deal the finishing blow. Use the increased cat limit to your advantage here when dealing with the Star Peng spam and go for the kill on Deathshund right after that.










